Towards a disambiguation canvas

Henrique G. Oebarba, Jeronimo Grandi, Anderson Maciel, Luciana Nedel, Ronan Boulic

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstract

We present Disambiguation canvas, a technique for selection by progressive refinement using a mobile device and consisting of two steps. During the first, the user defines a subset of objects through the orientation sensors of the device and a volume-casting pointing technique. The subsequent step consists of the disambiguation of the desired target among the previously-defined subset of objects, and is accomplished using the mobile device touchscreen. By relying on the touchscreen for the last step the user can disambiguate among hundreds of objects at once, previous progressive refinement techniques do not scale as well as ours. Disambiguation canvas is mainly developed for easy, accurate and fast selection of small objects, or objects inside cluttered virtual environments. User tests show that our technique performs faster than ray-casting for targets with ≈ 0.53° of angular size, and is also much more accurate for all the tested target sizes.

OriginalsprogEngelsk
TitelIEEE Virtual Reality Conference 2013, VR 2013 - Proceedings
Antal sider2
Publikationsdato2013
Sider113-114
Artikelnummer6549388
ISBN (Trykt)9781467347952
DOI
StatusUdgivet - 2013
Begivenhed20th IEEE Virtual Reality Conference, VR 2013 - Orlando, FL, USA
Varighed: 16 mar. 201320 mar. 2013

Konference

Konference20th IEEE Virtual Reality Conference, VR 2013
Land/OmrådeUSA
ByOrlando, FL
Periode16/03/201320/03/2013
SponsorIEEE Computer Society Visualization and, Graphics Technical Committee
NavnProceedings - IEEE Virtual Reality

Fingeraftryk

Dyk ned i forskningsemnerne om 'Towards a disambiguation canvas'. Sammen danner de et unikt fingeraftryk.

Citationsformater