Towards adaptive virtual camera control in computer games

Paolo Burelli, Georgios N. Yannakakis

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

12 Citationer (Scopus)

Abstract

Automatic camera control aims to define a framework to control virtual camera movements in dynamic and unpredictable virtual environments while ensuring a set of desired visual properties. We investigate the relationship between camera placement and playing behaviour in games and build a user model of the camera behaviour that can be used to control camera movements based on player preferences. For this purpose, we collect eye gaze, camera and game-play data from subjects playing a 3D platform game, we cluster gaze and camera information to identify camera behaviour profiles and we employ machine learning to build predictive models of the virtual camera behaviour. The performance of the models on unseen data reveals accuracies above 70% for all the player behaviour types identified. The characteristics of the generated models, their limits and their use for creating adaptive automatic camera control in games is discussed.
OriginalsprogEngelsk
TitelLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Antal sider12
Vol/bind6815 LNCS
ForlagSpringer
Publikationsdato1 jan. 2011
Sider25-36
DOI
StatusUdgivet - 1 jan. 2011
Udgivet eksterntJa
BegivenhedSmart Graphics - Bremen, Danmark
Varighed: 18 jul. 201120 jul. 2011

Konference

KonferenceSmart Graphics
Land/OmrådeDanmark
ByBremen
Periode18/07/201120/07/2011
NavnLecture Notes in Computer Science
ISSN0302-9743

Fingeraftryk

Dyk ned i forskningsemnerne om 'Towards adaptive virtual camera control in computer games'. Sammen danner de et unikt fingeraftryk.

Citationsformater