Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game

Matthias Rehm, Catalin Stan, Niels Peter Wøldike, Dimitra Vasilarou

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstrakt

We present an approach to geometry learning that is based on a didactic theory, which builds on play in order to discover and learn about geometry. Inspired by this theory, a mobile and location-aware game has been developed that aims at embodying geometric concepts in the real world. To this end, the concept of smart city learning is exploited to situate learning about geometric shapes in concrete buildings and thus make them more accessible for younger children. In close collaboration with a local school a game for 3rd graders was developed and tested on a field trip and in class. A mixed measures evaluation is presented, where the quantitative results show a significant positive effect on test scores in a standardized test and the qualitative analysis reveals increased
motivation and curiosity for geometric concepts.
OriginalsprogEngelsk
TitelEntertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
RedaktørerK. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri, R. Malaka
Antal sider8
ForlagSpringer
Publikationsdato2015
Sider399-406
ISBN (Trykt)978-3-319-24588-1
ISBN (Elektronisk)978-3-319-24589-8
DOI
StatusUdgivet - 2015
Begivenhed14th International Conference on Entertainment Computing - ICEC 2015 - Trondheim, Norge
Varighed: 29 sep. 20152 okt. 2015

Konference

Konference14th International Conference on Entertainment Computing - ICEC 2015
LandNorge
ByTrondheim
Periode29/09/201502/10/2015
NavnLecture Notes in Computer Science
Vol/bind9353
ISSN0302-9743

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