Uncanny speech

Angela Tinwell, Mark Nicholas Grimshaw, Andrew Williams

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Abstrakt

With increasing sophistication of realism for human-like characters within computer games, this chapter investigates player perception of audio-visual speech for virtual characters in relation to the Uncanny Valley. Building on the findings from both empirical studies and a literature survey, a conceptual framework for the uncanny and speech is put forward which includes qualities of speech sound, lip-sync, human-likeness of voice, and facial expression. A cross-modal mismatch for the fidelity of speech with image can increase uncanniness and as much attention should be given to speech sound qualities as aesthetic visual qualities by game developers to control how uncanny a character is perceived to be.
OriginalsprogEngelsk
TitelGame sound technology and player interaction : concepts and developments
RedaktørerMark Grimshaw
Antal sider22
ForlagIGI global
Publikationsdato2011
Sider213-234
Kapitel11
ISBN (Trykt)9781616928285
StatusUdgivet - 2011
Udgivet eksterntJa

Fingeraftryk Dyk ned i forskningsemnerne om 'Uncanny speech'. Sammen danner de et unikt fingeraftryk.

  • Citationsformater

    Tinwell, A., Grimshaw, M. N., & Williams, A. (2011). Uncanny speech. I M. Grimshaw (red.), Game sound technology and player interaction: concepts and developments (s. 213-234). IGI global. http://www.igi-global.com/bookstore/titledetails.aspx?titleid=41766