User-Centered Design of GPU-Based Shader Programs

Martin Kraus

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

1 Citationer (Scopus)
758 Downloads (Pure)

Abstract

In the context of game engines with graphical user interfaces, shader programs for GPUs (graphics processing units) are an asset for game development that is often used by artists and game developers without knowledge of shader programming. Thus, it is important that non-programmers are enabled to explore and exploit the full potential of shader programs. To this end, we develop principles and guidelines for the design of usercentered graphical interfaces for shaders. With the help of several examples, we show how the requirements of a user-centered interface design influence the choice of widgets as well as the choice of the underlying shader parameters.
OriginalsprogEngelsk
TitelProceedings of the International Conference on Computer Graphics Theory and Applications : GRAPP 2012
RedaktørerRaul Richard, José Braz
Antal sider6
UdgivelsesstedPortugal
ForlagInstitute for Systems and Technologies of Information, Control and Communication
Publikationsdato2012
Sider248-253
ISBN (Trykt)978-989-8565-02-0
StatusUdgivet - 2012
BegivenhedInternational Conference on Computer Graphics Theory and Applications - Rome, Italien
Varighed: 24 feb. 201226 feb. 2012

Konference

KonferenceInternational Conference on Computer Graphics Theory and Applications
Land/OmrådeItalien
ByRome
Periode24/02/201226/02/2012

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