Using Learning Games to Meet Learning Objectives

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Abstract

This paper addresses the question on how learning games can be used to meet with the different levels in Bloom’s and the SOLO taxonomy, which are commonly used for evaluating the learning outcome of educational activities. The paper discusses the quality of game-based learning outcomes based on a case study of the learning game 6Styles.
OriginalsprogDansk
TitelSerious Games Development and Applications : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
RedaktørerMinhua Ma, Manuel F. Oliveira, Sobah Petersen, Jannicke B. Hauge
Antal sider5
UdgivelsesstedTrondheim
ForlagSpringer
Publikationsdato2013
Sider273-277
ISBN (Trykt)978-3-642-40789-5
DOI
StatusUdgivet - 2013
NavnLecture Notes in Computer Science
ISSN0302-9743

Emneord

  • Learning Game
  • Taxonomy
  • Bloom
  • SOLO
  • Leadership

Citationsformater