Projekter pr. år
Abstract
This study examines the prevalence and predictors of trade scams related to online video games, which is an emergent field of cyber-victimization. Using self-report data from a representative Danish survey among Danish children and adolescents (n = 1,026) conducted in 2022, we estimate that 36% of participants who are engaged in trading virtual items or game accounts have experienced a trade scam. The study applied lifestyle routine activities theory to explain risk of trade scam victimization, and logistic regressions were used to determine routine activities associated with such risk. Analyses show that game characteristics, use of trading sites, and engagement in risky online activities are associated with elevated risks of experiencing gaming related trade scams.
Originalsprog | Engelsk |
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Tidsskrift | Nordic Journal of Criminology |
Vol/bind | 24 |
Udgave nummer | 2 |
Sider (fra-til) | 1-17 |
Antal sider | 17 |
ISSN | 2578-983x |
DOI | |
Status | Udgivet - 2023 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Victimization in online gaming-related trade scams: A study among young Danes'. Sammen danner de et unikt fingeraftryk.Projekter
- 1 Afsluttet
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Scammed: En undersøgelse af gamingrelateret, økonomisk kriminalitet
Kristiansen, S. G. (PI (principal investigator))
01/01/2022 → 31/12/2023
Projekter: Projekt › Forskning
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1 element af Mediedækning
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