Videogames in and beyond the L1 classroom: Gaming, literacies, and implications for practice

Sandra Schamroth Abrams, Thorkild Hanghøj

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Abstrakt

“Five [adolescent] youth hover around the Nintendo Switch to play a game about milk-ing a cow. The smell of Doritos permeates the room…youth are sitting against the back wall, playing on a Switch. Two are playing; five are watching. Another runs over to watch. Approximately eight [additional] youth are watching game play on the large screen…As I write this, the combination of players and observers shifts; someone stands, someone moves, someone crouches.”

OriginalsprogEngelsk
TidsskriftL1-Educational Studies in Language and Literature
Vol/bind22
Udgave nummer2
Sider (fra-til)1-22
Antal sider22
ISSN1578-6617
DOI
StatusUdgivet - 2022

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