Virtual Motor Spaces: Exploring how to amplify movements in VR stroke rehabilitation to aid patients with upper limb hemiparesis

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Abstract

Varying severity of upper limb hemiparesis provide challenge how to design player input control in virtual reality (VR) rehabilitation systems. We designed virtual motor spaces as a novel input method in VR which amplify limited hand movement for a Whack-A-Mole game. Results from an initial pilot study showed that participants were able to reach the same number of targets in the same amount of time. The virtual motorspaces aim to facilitate rehabilitation and for neuropsychological comparison of patient performance despite differing severity of hemiparesis.
OriginalsprogEngelsk
TitelICVR2022 papers
Antal sider2
Publikationsdato14 dec. 2022
Sider21-22
DOI
StatusUdgivet - 14 dec. 2022
BegivenhedRehabWeek 2022 - Rotterdam , Holland
Varighed: 25 jul. 202229 jul. 2022

Konference

KonferenceRehabWeek 2022
Land/OmrådeHolland
ByRotterdam
Periode25/07/202229/07/2022

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