Visual Realism and Presence in a Virtual Reality Game

Jonatan Salling Hvass, Oliver Stevns Larsen, Kasper Bøgelund Vendelbo, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

47 Citationer (Scopus)
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Abstract

Virtual Reality (VR) has finally entered the homes of consumers, and a large number of the available applications are games. This paper presents a between-subjects study (n=50) exploring if vi-sual realism (polygon count and texture resolution) affects pres-ence during a scenario involving gameplay, graphics, and controls that, contrary to much existing research, resemble commercially available VR games. The results suggest that participants exposed to a higher degree of visual realism experienced a stronger sensa-tion of presence, as assessed by means of self-reports, and phys-iological measures revealed that higher visual realism also was accompanied by stronger fear responses which may be indicative of stronger presence.
OriginalsprogEngelsk
Titel2017 3DTV-Conference
ForlagIEEE
Publikationsdato2017
ISBN (Trykt)978-1-5386-1636-9
ISBN (Elektronisk)978-1-5386-1635-2
DOI
StatusUdgivet - 2017
Begivenhed2017 3D True Vision Conference - Copenhagen, Danmark
Varighed: 7 jun. 20179 jun. 2017
http://www.3dtv-con.org/

Konference

Konference2017 3D True Vision Conference
Land/OmrådeDanmark
ByCopenhagen
Periode07/06/201709/06/2017
Internetadresse

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