Abstract
Virtual Reality (VR) has finally entered the homes of consumers, and a large number of the available applications are games. This paper presents a between-subjects study (n=50) exploring if vi-sual realism (polygon count and texture resolution) affects pres-ence during a scenario involving gameplay, graphics, and controls that, contrary to much existing research, resemble commercially available VR games. The results suggest that participants exposed to a higher degree of visual realism experienced a stronger sensa-tion of presence, as assessed by means of self-reports, and phys-iological measures revealed that higher visual realism also was accompanied by stronger fear responses which may be indicative of stronger presence.
Originalsprog | Engelsk |
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Titel | 2017 3DTV-Conference |
Forlag | IEEE |
Publikationsdato | 2017 |
ISBN (Trykt) | 978-1-5386-1636-9 |
ISBN (Elektronisk) | 978-1-5386-1635-2 |
DOI | |
Status | Udgivet - 2017 |
Begivenhed | 2017 3D True Vision Conference - Copenhagen, Danmark Varighed: 7 jun. 2017 → 9 jun. 2017 http://www.3dtv-con.org/ |
Konference
Konference | 2017 3D True Vision Conference |
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Land/Område | Danmark |
By | Copenhagen |
Periode | 07/06/2017 → 09/06/2017 |
Internetadresse |