Abstract
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on puppet-like customized avatars, and a video-based sVR system using photo-realistic virtual user representations. We collect subjective and objective data to analyze users' Quality of Experience (QoE) and compare their interaction in VR to that observed during the real-life scenario. Our results show that the experience delivered by the video-based sVR system is comparable with real-life settings, while the puppet-based avatars limit the perceived quality of the interaction. Our protocol for QoE assessment is fully documented to allow replication in similar experiments.
Originalsprog | Engelsk |
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Titel | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
Antal sider | 2 |
Forlag | IEEE Signal Processing Society |
Publikationsdato | mar. 2019 |
Sider | 890-891 |
Artikelnummer | 8798264 |
ISBN (Elektronisk) | 9781728113777 |
DOI | |
Status | Udgivet - mar. 2019 |
Udgivet eksternt | Ja |
Begivenhed | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan Varighed: 23 mar. 2019 → 27 mar. 2019 |
Konference
Konference | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 |
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Land/Område | Japan |
By | Osaka |
Periode | 23/03/2019 → 27/03/2019 |
Bibliografisk note
Publisher Copyright:© 2019 IEEE.