Watching videos together in social virtual reality: An experimental study on user's QoE

Francesca De Simone, Jie Li, Henrique Galvan Debarba, Abdallah El Ali, Simon N.B. Gunkel, Pablo Cesar

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

25 Citationer (Scopus)

Abstract

In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on puppet-like customized avatars, and a video-based sVR system using photo-realistic virtual user representations. We collect subjective and objective data to analyze users' Quality of Experience (QoE) and compare their interaction in VR to that observed during the real-life scenario. Our results show that the experience delivered by the video-based sVR system is comparable with real-life settings, while the puppet-based avatars limit the perceived quality of the interaction. Our protocol for QoE assessment is fully documented to allow replication in similar experiments.

OriginalsprogEngelsk
Titel26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
Antal sider2
ForlagIEEE Signal Processing Society
Publikationsdatomar. 2019
Sider890-891
Artikelnummer8798264
ISBN (Elektronisk)9781728113777
DOI
StatusUdgivet - mar. 2019
Udgivet eksterntJa
Begivenhed26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Varighed: 23 mar. 201927 mar. 2019

Konference

Konference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Land/OmrådeJapan
ByOsaka
Periode23/03/201927/03/2019

Bibliografisk note

Publisher Copyright:
© 2019 IEEE.

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