"Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

This paper proposes an investigation into interactive storyworld adaptivity, which is adapting the world in ways that do not necessarily alter the plot or narrative management of the story, but rather, purely change the world around the player. Using the game “Red Dead Redemption 2” as a case study, the paper discusses the possibilities of these kinds of adaptations and looks ahead to the future possibilities and what an interactive storyworld design might need to consider if it could change the entire world in real time, while letting the player roam free. It considers the types of interactions we should focus for more natural adaptations and what technology might help implement such a future, and why we would want to do so in the first place.
OriginalsprogEngelsk
TitelInteractive Storytelling : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings
ForlagSpringer
Publikationsdato30 nov. 2019
Sider204-213
ISBN (Trykt)978-3-030-33893-0
ISBN (Elektronisk)978-3-030-33894-7
DOI
StatusUdgivet - 30 nov. 2019
BegivenhedInternational Conference on Interactive Digital Storytelling: ICIDS 2019: Interactive Storytelling - , USA
Varighed: 19 okt. 201923 nov. 2019
https://link.springer.com/book/10.1007/978-3-030-33894-7

Konference

KonferenceInternational Conference on Interactive Digital Storytelling
LandUSA
Periode19/10/201923/11/2019
Internetadresse
NavnLecture Notes in Computer Science (LNCS)
Vol/bind11869
ISSN0302-9743

Citer dette

Larsen, B. A., & Schoenau-Fog, H. (2019). "Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People. I Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings (s. 204-213). Springer. Lecture Notes in Computer Science (LNCS), Bind. 11869 https://doi.org/10.1007/978-3-030-33894-7_22
Larsen, Bjarke Alexander ; Schoenau-Fog, Henrik. / "Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People. Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings. Springer, 2019. s. 204-213 (Lecture Notes in Computer Science (LNCS), Bind 11869).
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abstract = "This paper proposes an investigation into interactive storyworld adaptivity, which is adapting the world in ways that do not necessarily alter the plot or narrative management of the story, but rather, purely change the world around the player. Using the game “Red Dead Redemption 2” as a case study, the paper discusses the possibilities of these kinds of adaptations and looks ahead to the future possibilities and what an interactive storyworld design might need to consider if it could change the entire world in real time, while letting the player roam free. It considers the types of interactions we should focus for more natural adaptations and what technology might help implement such a future, and why we would want to do so in the first place.",
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Larsen, BA & Schoenau-Fog, H 2019, "Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People. i Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings. Springer, Lecture Notes in Computer Science (LNCS), bind 11869, s. 204-213, International Conference on Interactive Digital Storytelling, USA, 19/10/2019. https://doi.org/10.1007/978-3-030-33894-7_22

"Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People. / Larsen, Bjarke Alexander; Schoenau-Fog, Henrik.

Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings. Springer, 2019. s. 204-213 (Lecture Notes in Computer Science (LNCS), Bind 11869).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Larsen BA, Schoenau-Fog H. "Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People. I Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings. Springer. 2019. s. 204-213. (Lecture Notes in Computer Science (LNCS), Bind 11869). https://doi.org/10.1007/978-3-030-33894-7_22