"Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People

Bjarke Alexander Larsen, Henrik Schoenau-Fog

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstrakt

This paper proposes an investigation into interactive storyworld adaptivity, which is adapting the world in ways that do not necessarily alter the plot or narrative management of the story, but rather, purely change the world around the player. Using the game “Red Dead Redemption 2” as a case study, the paper discusses the possibilities of these kinds of adaptations and looks ahead to the future possibilities and what an interactive storyworld design might need to consider if it could change the entire world in real time, while letting the player roam free. It considers the types of interactions we should focus for more natural adaptations and what technology might help implement such a future, and why we would want to do so in the first place.
OriginalsprogEngelsk
TitelInteractive Storytelling : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings
RedaktørerRogelio E. Cardona-Rivera, R. Michael Young, Anne Sullivan
Antal sider10
ForlagSpringer
Publikationsdato30 nov. 2019
Sider204-213
ISBN (Trykt)978-3-030-33893-0
ISBN (Elektronisk)978-3-030-33894-7
DOI
StatusUdgivet - 30 nov. 2019
BegivenhedInternational Conference on Interactive Digital Storytelling: ICIDS 2019: Interactive Storytelling - , USA
Varighed: 19 okt. 201923 nov. 2019
https://link.springer.com/book/10.1007/978-3-030-33894-7

Konference

KonferenceInternational Conference on Interactive Digital Storytelling
LandUSA
Periode19/10/201923/11/2019
Internetadresse
NavnLecture Notes in Computer Science (LNCS)
Vol/bind11869
ISSN0302-9743

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