What is a Game for Geometry Teaching: Creative, Embodied and Immersive Aspects

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstract

Game based Learning (GBL) has been promoted as a way to enhance science, technology, engineering and mathematics education, in several aspects. In this paper we aim at conceptualizing the creative, embodied and immersive potentials in the context of teaching geometry in primary school. We review two cases where the concept of “game” is related to the development of pupils’ creativity and innovation skills. One intervention is inviting pupils to become designers at a “game
factory”, by using the digital mathematics tool GeoGebra. The second intervention uses mobile technology to have students participate in a collaborative game requiring them to take part in an embodied activity outside the classroom.
OriginalsprogEngelsk
TitelProceedings of the 9th European Conference on Games Based Learning ECGBL 2015
Antal sider9
ForlagAcademic Conferences and Publishing International
Publikationsdato2015
Sider378-386
StatusUdgivet - 2015
BegivenhedEuropean Conference on Game Based Learning - Nord-Trondelag University College, Steinkjer, Norge
Varighed: 8 okt. 20159 okt. 2015
Konferencens nummer: 9th
http://academic-conferences.org/ecgbl/ecgbl2015/ecgbl15-home.htm

Konference

KonferenceEuropean Conference on Game Based Learning
Nummer9th
LokationNord-Trondelag University College
Land/OmrådeNorge
BySteinkjer
Periode08/10/201509/10/2015
Internetadresse

Fingeraftryk

Dyk ned i forskningsemnerne om 'What is a Game for Geometry Teaching: Creative, Embodied and Immersive Aspects'. Sammen danner de et unikt fingeraftryk.

Citationsformater