What Is It Like to Be a Virtual Bat?

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

Virtual Reality (VR) might give us a glimpse of what it feels to have a different from human shaped body and how to orientate ourselves in virtual environment (VE) with it. Bats’ wings structure has anatomical similarities to a human hand; yet would it be possible to achieve a compelling illusion of virtual body ownership (VBO) over bat’s avatar is questionable. Hence our main aim of research is to imitate bat’s sonar system and achieve embodiment of anatomically similar but morphologically different body – a body of a bat. Test results showed a possibility to achieve VBO illusion using bat’s avatar. VBO was significantly higher when steering through VE, as opposed to steering without a virtual body and exposing to involuntary movement through VE. With our research prototype, users will be able to navigate with echolocation system and fly through a virtual cave.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
ForlagSpringer
Publikationsdato2019
Sider532-537
ISBN (Trykt)978-3-030-06133-3
ISBN (Elektronisk)978-3-030-06134-0
DOI
StatusUdgivet - 2019
Begivenhed7th ArtsIT, Interactivity & Game Creation: ArtsIT2018 - University of Minho, Braga, Portugal
Varighed: 22 okt. 201824 okt. 2018
Konferencens nummer: 7
http://ArtsIT.org

Konference

Konference7th ArtsIT, Interactivity & Game Creation
Nummer7
LokationUniversity of Minho
LandPortugal
ByBraga
Periode22/10/201824/10/2018
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind265
ISSN1867-8211

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Virtual reality
Caves
Sonar

Citer dette

Andreasen, A., Nilsson, N. C., Zovnercuka, J., Geronazzo, M., & Serafin, S. (2019). What Is It Like to Be a Virtual Bat? I Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (s. 532-537). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind. 265 https://doi.org/10.1007/978-3-030-06134-0_57
Andreasen, Anastassia ; Nilsson, Niels Christian ; Zovnercuka, Jelizaveta ; Geronazzo, Michele ; Serafin, Stefania. / What Is It Like to Be a Virtual Bat?. Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, 2019. s. 532-537 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).
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title = "What Is It Like to Be a Virtual Bat?",
abstract = "Virtual Reality (VR) might give us a glimpse of what it feels to have a different from human shaped body and how to orientate ourselves in virtual environment (VE) with it. Bats’ wings structure has anatomical similarities to a human hand; yet would it be possible to achieve a compelling illusion of virtual body ownership (VBO) over bat’s avatar is questionable. Hence our main aim of research is to imitate bat’s sonar system and achieve embodiment of anatomically similar but morphologically different body – a body of a bat. Test results showed a possibility to achieve VBO illusion using bat’s avatar. VBO was significantly higher when steering through VE, as opposed to steering without a virtual body and exposing to involuntary movement through VE. With our research prototype, users will be able to navigate with echolocation system and fly through a virtual cave.",
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Andreasen, A, Nilsson, NC, Zovnercuka, J, Geronazzo, M & Serafin, S 2019, What Is It Like to Be a Virtual Bat? i Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, bind 265, s. 532-537, Braga, Portugal, 22/10/2018. https://doi.org/10.1007/978-3-030-06134-0_57

What Is It Like to Be a Virtual Bat? / Andreasen, Anastassia; Nilsson, Niels Christian; Zovnercuka, Jelizaveta; Geronazzo, Michele; Serafin, Stefania.

Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, 2019. s. 532-537.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Andreasen A, Nilsson NC, Zovnercuka J, Geronazzo M, Serafin S. What Is It Like to Be a Virtual Bat? I Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer. 2019. s. 532-537. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265). https://doi.org/10.1007/978-3-030-06134-0_57