What is so super about motion comics: Exploring motion comics about comic book superheroes and a computer game hero

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Resumé

This article explores motion comics through theoretical review of relevant academic work and unique analysis of three sampled motion comic cases. The article intends to illuminate and answer the research question: Why are motion comics still part of the circulation in popular and comics culture, and how can a study of motion comics help understand why lengthy and non-market based motion comics can have or rather do have a future.
OriginalsprogDansk
TidsskriftAkademisk Kvarter
Vol/bind20
Antal sider18
ISSN1904-0008
StatusAfsendt - 1 dec. 2019

Emneord

  • comic book superheroes
  • motion comics
  • animation
  • adaptaation
  • transmedia storytelling

Citer dette

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title = "What is so super about motion comics: Exploring motion comics about comic book superheroes and a computer game hero",
abstract = "This article explores motion comics through theoretical review of relevant academic work and unique analysis of three sampled motion comic cases. The article intends to illuminate and answer the research question: Why are motion comics still part of the circulation in popular and comics culture, and how can a study of motion comics help understand why lengthy and non-market based motion comics can have or rather do have a future.",
keywords = "comic book superheroes, motion comics, animation, adaptaation, transmedia storytelling",
author = "Andersen, {Tem Frank} and Peter Vistisen",
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language = "Dansk",
volume = "20",
journal = "Akademisk Kvarter",
issn = "1904-0008",
publisher = "Aalborg Universitetsforlag",

}

What is so super about motion comics : Exploring motion comics about comic book superheroes and a computer game hero. / Andersen, Tem Frank; Vistisen, Peter.

I: Akademisk Kvarter, Bind 20, 01.12.2019.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

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AB - This article explores motion comics through theoretical review of relevant academic work and unique analysis of three sampled motion comic cases. The article intends to illuminate and answer the research question: Why are motion comics still part of the circulation in popular and comics culture, and how can a study of motion comics help understand why lengthy and non-market based motion comics can have or rather do have a future.

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KW - motion comics

KW - animation

KW - adaptaation

KW - transmedia storytelling

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