Where would you like to eat? A formative evaluation of mixed-reality solitary meals in virtual environments for older adults with mobility impairments who live alone

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Resumé

This paper reports the results from a formative evaluation of a mixed-reality (MR) eating prototype developed in collaboration with a restaurant for older adults in Holstebro, Denmark. The prototype is used to demonstrate to the older adults the idea of MR eating in two virtual environments. We use qualitative techniques to address the question: What virtual environment do mobility-restricted older Danish adults perceive as engaging and suitable for pleasurable, MR solitary meals? The participants repeatedly used the label “coziness” to describe their desired atmosphere for an eating environment. They critiqued the realism, color scheme and cleanliness of the presented virtual environments. Results from a card-sorting task where participants matched their preferred environments with specific meals, showed that their classifications were based on safety, realism, practicality, social acceptability, time, palatability, and indoor-outdoor considerations.
OriginalsprogEngelsk
TidsskriftFood Research International
Vol/bind117
Sider (fra-til)30-39
Antal sider10
ISSN0963-9969
DOI
StatusUdgivet - 2019

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Meals
Eating
ingestion
prototypes
Restaurants
restaurants
Denmark
palatability
qualitative analysis
Atmosphere
sorting
Color
Safety
color

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title = "Where would you like to eat? A formative evaluation of mixed-reality solitary meals in virtual environments for older adults with mobility impairments who live alone",
abstract = "This paper reports the results from a formative evaluation of a mixed-reality (MR) eating prototype developed in collaboration with a restaurant for older adults in Holstebro, Denmark. The prototype is used to demonstrate to the older adults the idea of MR eating in two virtual environments. We use qualitative techniques to address the question: What virtual environment do mobility-restricted older Danish adults perceive as engaging and suitable for pleasurable, MR solitary meals? The participants repeatedly used the label “coziness” to describe their desired atmosphere for an eating environment. They critiqued the realism, color scheme and cleanliness of the presented virtual environments. Results from a card-sorting task where participants matched their preferred environments with specific meals, showed that their classifications were based on safety, realism, practicality, social acceptability, time, palatability, and indoor-outdoor considerations.",
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AB - This paper reports the results from a formative evaluation of a mixed-reality (MR) eating prototype developed in collaboration with a restaurant for older adults in Holstebro, Denmark. The prototype is used to demonstrate to the older adults the idea of MR eating in two virtual environments. We use qualitative techniques to address the question: What virtual environment do mobility-restricted older Danish adults perceive as engaging and suitable for pleasurable, MR solitary meals? The participants repeatedly used the label “coziness” to describe their desired atmosphere for an eating environment. They critiqued the realism, color scheme and cleanliness of the presented virtual environments. Results from a card-sorting task where participants matched their preferred environments with specific meals, showed that their classifications were based on safety, realism, practicality, social acceptability, time, palatability, and indoor-outdoor considerations.

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