An experiment investigated the subjective experiences of ownership and agency of a pair of virtual wings attached to a motion controlled avatar in an immersive virtual reality setup. A between groups comparison of two ways of controlling the movement of the wings and flight ability. One where the subjects achieved the wing motion and flight ability by using a hand-held video game controller and the other by moving the shoulder. Through four repetitions of a flight task with varying amounts of self-produced audio feedback (from the movement of the virtual limbs), the subjects evaluated their experienced embodiment of the wings on a body ownership and agency questionnaire. The results shows significant differences between the controllers in some of the questionnaire items and that adding self-produced sounds to the avatar, slightly changed the subjects evaluations.
|Status||Udgivet - 2015|
|Begivenhed||2015 IEEE Virtual Reality Conference (VR) - Arles, Frankrig|
Varighed: 23 mar. 2015 → 27 mar. 2015
|Konference||2015 IEEE Virtual Reality Conference (VR)|
|Periode||23/03/2015 → 27/03/2015|