Abstrakt
Patterns in electronic sport (e-sport) have changed with increasing seriousness and professionalization in competitive activities, patterned behaviours, social structures and institutionalized settings. The aim of this study is to explore some Danish e-sport players’ habitus of e-sport with a special focus on the significant amount of training taking place at home and individual identities displayed through e-sport. The basis for the study is 14 interviews, where seven players were interviewed twice, an in-depth interview at a competition event and a family interview in the players’ home. The players have very similar embodied dispo-sitions, traditions, beliefs, morals, values and ways of practising e-sport.
The motivation for playing e-sport is not an internalization of a family norm, but happens in a social group context with friends. However, the findings also reveal that e-sport is perceived as a low status activity in a certain boy-culture, and e-sport has a special structured context and hierarchical relations with no unifying clubhouse or coaches involved, with most training and creation of social life taking place on-line from home, which also affects the intimate sociability of the home.
The motivation for playing e-sport is not an internalization of a family norm, but happens in a social group context with friends. However, the findings also reveal that e-sport is perceived as a low status activity in a certain boy-culture, and e-sport has a special structured context and hierarchical relations with no unifying clubhouse or coaches involved, with most training and creation of social life taking place on-line from home, which also affects the intimate sociability of the home.
Originalsprog | Engelsk |
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Tidsskrift | Scandinavian Sport Studies Forum |
Vol/bind | 5 |
Sider (fra-til) | 149-166 |
Antal sider | 18 |
ISSN | 2000-088X |
Status | Udgivet - 2014 |
Emneord
- E-sport
- habitus
- leisure