Area Editor of EAI Transactions on Serious Games Journal (External organisation)

Activity: MembershipsMembership of committees, commissions, boards, councils, associations, organisations, or similar


Appointed as Area Editor by the Editor-in-Chief of the journal Serious Games. EAI is the European Alliance for Innovation

ISSN: 2034-8800 View the Published issues: European Union Digital Library Scope: Games are structured contexts where players have clear objectives, with victory as the end goal. In a game, players must solve problems, overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. Games can involve one player acting alone, two or more players acting cooperatively, or players or teams of players competing between themselves. Computer games are played through a computer, on a standalone or networked form. Games are highly interactive products that keep the player in a state of focused motivation, or “flow” as defined by Csikszentmihalyi. The player is always on the edge of his/her abilities, with the permanent feeling that he/she is about to reach the goal, about to go to the next level. This motivates the player to try, to give his/her best and to evolve. Serious Games are not designed for the sole purpose of entertainment but rather with training, educational, marketing or awareness raising objectives. These games are designed with the main goal of creating a skill development context for the player while retaining the same focused motivation context of “fun” games. The player must perform tasks, analyze processes and draw conclusions in order to increase his/her productivity and knowledge in the framework of the game positive and negative feedback, sometimes representing risks or a series of events that, in real life, would be negative or even fatal. This type of games is used in numerous areas like engineering, health, education, defense, military, emergency management, and scientific exploration, among many others. Serious Games can be used to: 1. Motivate and to increase the player's attention to a certain subject, product or issue; 2. Develop cognitive and/or motor skills; 3. Develop personal and social skills and abilities; 4. Improve productivity; 5. Increase the relationship and collaboration between individuals and to strengthen personal relationships. Although it is a growing research subject, there is still a limited use of Serious Games. This has mainly to do with social concerns and stereotypes about games. Other issues relate to physical and cost barriers, hardware and license cost, access (for online games), maintenance and support, and the lack of a solid theoretical background for its use. A dedicated journal does demonstrate the validity of this methodology. The EAI Endorsed Transactions on Serious Games is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in this field. As such it will cover areas like cognition, psychology, evaluation and assessment, multimedia and information technology. Topics to be addressed by the journal include but are not limited to: Serious games applications Games for marketing and advergames Games for training and skill development Games for research Games for social awareness Games for business, banking and finance Games for community engagement Games for healthcare and wellness Games for human resource training and development Games for patient rehabilitation and physiotherapy Games for senior citizens Serious games technology Virtual and augmented reality New interaction devices, toys and playthings Simulations 3D rendering technologies Games development for mobile devices Game engines and development tools Location-based games Artificial intelligence Serious games analytics Assessment and evaluation of serious games Serious game design and storyboarding User experience design Serious gamer psychology Serious game gender and age issues Social and collaborative serious games Security and confidentiality in serious games Case studies in serious games Classification, categorization of types of serious games Serious game research

Body type: International Journal
Period13 Dec 201313 Dec 2025
Held atArea Editor of EAI Transactions on Serious Games Journal
Degree of RecognitionInternational


  • serious games
  • games
  • innovation