Activity: Talks and presentations › Conference presentations
In this talk, I explore emerging prospects for qualitative mobilities research that arise from a creative use of new apparatuses of capture and technologies of virtualisation. First, the issue of virtual mobilities is revisited by addressing the actualisation of spatial movement and mobility through the prism of interactive 3D computer games, especially virtual and augmented reality (XR) immersive narratives, and the software engines used to build them. Second, contemporary research on micro-mobilities is introduced and connected to the emerging sensory modalities paradigm, exploring how particular operational logics of anthro-mobility and perception-on-the-move are built into XR applications and technologies. Third, an enhanced, performative approach to re-staging and inhabiting video, audio and other time-based, as well as volumetric, sensing data in XR for qualitative mobilities research is demonstrated. Lastly, the potential and limitations of an expanded micro-scenographic approach in mobility studies are discussed.