DescriptionOur reflection focuses upon a design scenario experiment as a ‘design Thing’. Its main purpose is not to create a solution or to resolve tension between issues or stakeholders, nor is it to directly initiate change. Rather, the purpose is reflexive: to use design to identify and expose contentious issues and express their intermingling. We discuss how the strength of the design scenario experiment as a community participation method lies in making public the issue of a tower, and therein of village development, and the multiplicity of concerns around that issue. We draw out three learning points: that the design scenario experiment makes the issue public in gathering people and concerns, that it contributes to manifesting constructive criticism among citizens, and that it empowers negotiations between stakeholders in rural development and planning processes.
|Period||19 Mar 2020|
|Event title||Workshop on Participatory Policy Design|
|Degree of Recognition||International|