Description
The 10th International Conference on E-Learning and Games (Edutainment 2016) Hosted by: Hangzhou Normal University The Edutainment Conference series started from 2006, and has become a major international event which combines education and entertainment. Edutainment stands for EDUcation and enterTAINMENT, and the event covers not only the research issues of game-based learning but also the issues of learning experiences gaining from entertainment. Morevoer, the proceedings of Edutainment events are published by Springer-Verlag in their prestigious Lecture Notes in Computer Science series. This series is one of the most reputed conference proceedings series in the field. Also, the best papers from the conference will be published in selected Journals such as Computers & Graphics. Topics: include but not limited to the followings: Game-based Learning/Training Games in Real World (Ubiquitous Learning) Storytelling and Narrative in Education Educational Robots and Toys VR-based Education/Training Augmented Reality in Education/Training Multimedia in Education/Training Digital Museum and Digital Heritage Social and Cultural issues Synergies between Digital TV and Edutainment Interactions in Games Game AI and Artificial Life Game Design and Development Game Physics Game Engines Online/Mobile Game/Video Game Collaborative Environments and Learning E-Learning Platforms and Tools E-Learning Standards Education and Remote Classrooms Learning Resource Management Life Long Learning Mobile Learning Practice and Experience Sharing Simulation and animation Game Rendering/Animations Vision and Imaging Technology in Games Virtual Characters/Agents Engagement and EmotionBody type: IPC
Period | 1 Feb 2016 → 1 May 2016 |
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Held at | The 10th International Conference on E-Learning and Games (Edutainment 2016) |
Degree of Recognition | International |