Keyphrases
Additional Feedback
10%
Affected Hand
10%
Arm Exercise
13%
Arousal Ratings
26%
Artificial Activation
13%
Auditory Biofeedback
40%
Brain State
40%
Brain-computer Interface
40%
Brain-computer Interface Systems
10%
Clinical Gait
40%
Complete Lists
40%
Cortical Areas
13%
Cortical Excitability
40%
Cylindrical Object
13%
Ecological Feedback
20%
Ecological Movement
40%
Electroencephalography
20%
Embodied music Cognition
13%
Energy-preserving Scheme
13%
Evoked Potentials
10%
Extension Control
10%
Feedback Adjustment
10%
Fiber Volley
10%
Forward-reach
13%
Functional Recovery
10%
Gait Quality
13%
Hand Exercise
13%
Hand Function
26%
Hand Grasp
13%
Hemiplegic Gait
40%
Home-use Device
13%
Hyperextension
20%
Impairment Types
13%
Inertial Data
13%
Intended Movements
10%
Interactive Health Technologies
13%
Interactive Tests
40%
Intervention Group
10%
Intragroup Variability
13%
Kinect Sensor
10%
Large Amplitude
10%
Learning Enhancement
13%
Limb Rotation
13%
Lower Limb Strength
10%
Mapping Quality
13%
Motion Similarity
10%
Motor Cortex
20%
Motor Recovery
13%
Movement Impairment
20%
Movement Representation
40%
Movement Smoothness
10%
Musical Sonification
40%
Natural Movement
40%
Nerve Stimulation
10%
Neurologic music Therapy
13%
Neuroplasticity
20%
Neurorehabilitation
20%
Parameter Mapping Sonification
40%
Perceived Arousal
13%
Perceived Congruence
26%
Perception Threshold
10%
Perceptual Comparison
40%
Perceptual Salience
13%
Peripheral Electrical Stimulation
10%
Peripheral Nerve Stimulation
10%
Phase Feedback
10%
Phase Mapping
40%
Positive Arousal
13%
Post-stroke
10%
Potential Assessment
13%
Quad Core Processors
20%
Randomized Controlled Trial
10%
Real-time Exploration
13%
Rectangular Pattern
40%
Rehabilitation Technology
40%
Release Duration
13%
Rhythmic Cueing
13%
Sham
20%
Sham Control
10%
Shank Angular Velocity
10%
Software Construction
20%
Software Interface
10%
Sonification Design
13%
Sound Envelope
40%
Splash
10%
Static Task
13%
Subacute Stroke
50%
Systematic musicology
13%
Time Mapping
13%
Transcranial Magnetic Stimulation
10%
Upper Limb
10%
Upper Limb Movement
40%
Upper Limb Rehabilitation
10%
Upper-body Exercise
10%
Upper-limb Weakness
20%
Use Case Design
13%
Valence Ratings
26%
Wireless Inertial Measurement
13%
Wrist Extension
10%
Wrist Extensors
40%
Computer Science
Aesthetic Quality
40%
Angular Velocity
40%
Application Domain
40%
Assistive Technology
40%
Auditory Feedback
80%
Automatic Detection
40%
Benchmarking
40%
Convey Information
20%
Data Variable
10%
Design Requirement
10%
Development Process
40%
Feedback Information
20%
Formalization
10%
Hardware Sensor
40%
Individual Patient
40%
Knowledge Transfer
10%
Mapping Function
40%
Message Transmission
20%
Microsoft Kinect Sensor
40%
Mobile App
40%
Multitasking
40%
Outcome Measure
20%
Parallel Activity
20%
Participatory Design
40%
Quad-Core Processor
40%
Session Control
40%
Signal Parameter
10%
Software Architecture
40%
Software Interface
40%
Software Platform
10%
Subsequent Iteration
40%
Technical Detail
40%
Technical Framework
80%
Technology Generation
20%
Transfer Function
10%
Use Case
40%
User Acceptance
40%
User-Centered Design
40%
Varying Degree
13%
Visual Feedback
40%
World Application
20%
Neuroscience
Angular Velocity
40%
Angular Velocity
40%
Biofeedback
13%
Brain-Computer Interface
100%
Cerebrovascular Accident
80%
Electrotherapy
15%
Evoked Potential
6%
Excitability
80%
Gait
40%
Hemiparesis
5%
Intention
20%
Meta-Analysis
40%
Motor Cortex
53%
Motor Evoked Potential
46%
Motor Learning
80%
Music Cognition
33%
Negative Feedback
20%
Neuromodulation
20%
Neurorehabilitation
40%
Neurotrauma
13%
Peripheral Nerve
46%
Randomized Controlled Trial
11%
Transcranial Magnetic Stimulation
6%
Traumatic Brain Injury
13%
Valerian
20%
Wearable Sensor
40%
Withdrawal Reflex
40%