Organization profile

Organisation profile

In the Multisensory Experience Lab we work on sound rendering for on virtual reality and multisensory experiences, exploring the combination of different input and output modalities in interactive applications. We are interested in both development of novel hardware and software technologies as well as evaluation of user experience. We apply our technologies in a variety of areas such as health, rehabilitation, education, art and entertainment. We are particularly interested in researching topics related to sonic interaction design for multimodal environments, simulating walking experiences, sound rendering and spatialization, haptic interfaces, cinematic VR and evaluation of user experience in multimodal environments.

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Virtual reality Engineering & Materials Science
Acoustic waves Engineering & Materials Science
Feedback Engineering & Materials Science
Display devices Engineering & Materials Science
Experiments Engineering & Materials Science
Augmented reality Engineering & Materials Science
learning Social Sciences
mathematics Social Sciences

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Projects 2006 2023

Research Output 2002 2020

An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms

Algayres, M. G. & Triantafyllou, E., 2020, (Accepted/In press) Proceedings of the 12th International Workshop on Social and Personal Computing for Web-Supported Learning Communities.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

classroom
learning
methodology
learning method
field of study

Co-Creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists

Høeg, E. R., Becermen, B., Bruun-Pedersen, J. R. & Serafin, S., 2020, Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019. Springer VS

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
physiotherapist
virtual reality
rehabilitation
experience

Flipped Learning in a PBL Environment: – An Explorative Case Study on Motivation

Kristensen, N. S., Kofoed, L. B., Bruun-Pedersen, J. R. & Andreasen, L. B., 1 Jan 2020, In : European Journal of Social & Behavioural Sciences. 27, 3, p. 3084-3095 12 p., 268.

Research output: Contribution to journalJournal articleResearchpeer-review

Prizes

Best Student Paper Award

Cumhur Erkut (Recipient), 2018

Prize: Conference prizes

File

Winner (3D User Interfaces contest)

Stefania Serafin (Recipient), Amalia De Götzen (Recipient), Smilen Dimitrov (Recipient), Steven Gelineck (Recipient), Cumhur Erkut (Recipient), Niels Christian Nilsson (Recipient), Francesco Grani (Recipient), Rolf Nordahl (Recipient) & Stefano Trento (Recipient), 2015

Prize: Other prizes

User interfaces

Activities 2005 2020

College of Nursing, Health Sciences Flinders University, Adelaide, SA, Australia.

Emil Rosenlund Høeg (Visiting researcher)
3 Feb 20206 Mar 2020

Activity: Visiting another research institution

4th EAI International Conference on Design, Learning and Innovation, DLI 2019

Emil Rosenlund Høeg (Participant)
6 Nov 20198 Nov 2019

Activity: Attending an eventConference organisation or participation

8th EAI International Conference: ArtsIT, Interactivity & Game Creation

Emil Rosenlund Høeg (Participant)
6 Nov 20198 Nov 2019

Activity: Attending an eventConference organisation or participation

Press / Media

Virtual Reality giver ældre motivation til genoptræning

Emil Rosenlund Høeg

09/12/2019

1 item of Media coverage

Press/Media: Press / Media

Ung ph.d. kæmper for teknologiskift mod "meningsfuldt" design

Vanessa Julia Carpenter

07/06/2019

1 item of Media coverage

Press/Media: Press / Media

Morgendagens elektronik i Herning

Vanessa Julia Carpenter

23/04/2019

1 item of Media coverage

Press/Media: Press / Media

Facilities

Virtual reality
Acoustic waves
Haptic interfaces
Augmented reality
Patient rehabilitation