Organization profile

Organisation profile

Media Technology focus on research within technology, creativity and the combination of the two. Concretely, studies and combination of advanced technologies in areas such as computer vision and graphics, computer games, sensing and audio technology, interactive sound, animations, art and entertainment. At the same time it is investigated how these technologies influence human perception and interaction by applying them in solving real world problems.

At campus Aalborg the research is concentrated about more "traditional" subjects as vision, audio, graphics and interaction design. Especially the two research groups within Visual Analysis of People and the Audio Analysis Laboratory are both well established with a longer track record with national and international projects. In addition to these two groups the Computer Graphics and Interaction laboratory are two younger emerging groups.

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Cameras Engineering & Materials Science
Speech enhancement Engineering & Materials Science
Robots Engineering & Materials Science
Virtual reality Engineering & Materials Science
Sensors Engineering & Materials Science
Lighting Engineering & Materials Science
Experiments Engineering & Materials Science
Augmented reality Engineering & Materials Science

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Projects 2012 2022

Value Creation in the Utility Sector Using Machine Learning

Hansen, B. D., Moeslund, T. B. & Jensen, D. G.

01/01/201931/12/2021

Project: Research

VRNT: Virtual RealNT

Madsen, C. B. & Kraus, M.

01/11/201831/12/2019

Project: Research

Research Output 1999 2020

Project and Design Literacy as Cornerstones of Smart Education: Proceedings of the 4th International Conference on Smart Learning Ecosystems and Regional Development

Rehm, M. (ed.), Saldien, J. (ed.) & Manca, S. (ed.), 2020, (Accepted/In press) Springer.

Research output: Book/ReportAnthologyResearchpeer-review

A Double-Deep Spatio-Angular Learning Framework for Light Field based Face Recognition

Sepas-Moghaddam, A., Haque, M. A., Correia, P. L., Nasrollahi, K., Moeslund, T. B. & Pereira, F., 8 May 2019, (Accepted/In press) In : I E E E Transactions on Circuits and Systems for Video Technology.

Research output: Contribution to journalJournal articleResearchpeer-review

Face recognition
Biometrics
Cameras
Neural networks
Experiments

Prizes

2017 VRST Best Demo Award

Martin Kraus (Recipient), 10 Nov 2017

Prize: Prizes, scholarships, distinctions

Virtual reality

Best Paper Award at ACM MobileHCI 2017

Markus Löchtefeld (Recipient), 2017

Prize: Prizes, scholarships, distinctions

Human computer interaction
Mobile devices

Activities 2010 2019

15th ACM International Conference on Multimodal Interaction (External organisation)

Matthias Rehm (Member)
9 Dec 201312 Dec 2013

Activity: MembershipsMembership of review committee

2018 IEEE/RSJ International Conference on Intelligent Robots and Systems

Matthias Rehm (Participant)
2018 → …

Activity: Attending an eventConference organisation or participation

Press / Media

Robotter på rottejagt i kloakken

Thomas B. Moeslund

10/05/2019

1 item of media coverage

Press/Media: Press / Media

AAU-forsker opfinder virtuel lydboble, der kan erstatte høretelefoner

Taewoong Lee

28/03/2019

1 item of media coverage

Press/Media: Press / Media

DR P1 Digitalt: Forskerne der råbte ulv

Chris Holmberg Bahnsen

19/03/2019

1 media contribution

Press/Media: Press / Media