Organization profile

Organisation profile

Media Technology focus on research within technology, creativity and the combination of the two. Concretely, studies and combination of advanced technologies in areas such as computer vision and graphics, computer games, sensing and audio technology, interactive sound, animations, art and entertainment. At the same time it is investigated how these technologies influence human perception and interaction by applying them in solving real world problems.

At campus Copenhagen the research groups within Multi Sensory Experiences, Lighting Design, Service Systems Design and Transdisciplinary Research Creation and Knowledge is affiliated. In this way the section has a significant cross-over to the subject area architecture and user oriented design from the more "traditional" media technology research areas within sound, vision, graphics, haptics, VR/AR etc.

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Virtual reality Engineering & Materials Science
Acoustic waves Engineering & Materials Science
Feedback Engineering & Materials Science
Experiments Engineering & Materials Science
Display devices Engineering & Materials Science
Augmented reality Engineering & Materials Science
Lighting Engineering & Materials Science
learning Social Sciences

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Projects 2013 2022

Research Output 2000 2019

A preliminary review of the concept of circular economy in design research

Simeone, L., van Dam, K. & Morelli, N., 2019, (Accepted/In press) Proceedings of Cumulus conference Rovaniemi 2019.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
Design research
Circular economy
Reviewing
Environmental degradation
Sustainable business

Articulating a Strategic Approach to Face Complexity in Design Projects: The Role of Theory of Change

Simeone, L., Drabble, D., Iacopini, G., van Dam, K., Morelli, N., De Götzen, A. & Cullen, J., 2019, (Accepted/In press) Proceedings of Academy for Design Innovation Management 2019 London.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
innovation
community

Asymmetric collaboration in virtual reality: A taxonomy of asymmetric interfaces for collaborative immersive learning

Thomsen, L. A., Nilsson, N. C., Nordahl, R. & Lohmann, B., 31 Mar 2019, In : Tidsskriftet Læring og Medier (LOM). 12, 20

Research output: Contribution to journalReview articleResearchpeer-review

Activities 2005 2019

10th European Conference on Games Based Learning

Henrik Schønau Fog (Speaker)
6 Oct 20167 Oct 2016

Activity: Talks and presentationsConference presentations

13th Sound and Music Computing Conference (SMC 2016) (Event)

Niels Christian Nilsson (Peer reviewer)
2016

Activity: Editorial work and peer reviewPeer review of manuscriptsResearch

16th IEEE International Symposium on Mixed and Augmented Reality (Event)

Niels Christian Nilsson (Member)
2017

Activity: MembershipsMembership of committees, commissions, boards, councils, associations, organisations, or similar

Press / Media

Universitetet vil revolutionere film- og medieindustrien

Henrik Schønau Fog

11/04/2019

1 item of media coverage

Press/Media: Press / Media

Medialoger vil revolutionere film- og medieindustrien

Henrik Schønau Fog

29/03/2019

3 items of media coverage

Press/Media: Press / Media

Ondt i nakken? Væn dig til det

Rolf Nordahl

15/03/2019

1 item of media coverage

Press/Media: Press / Media