Organization profile

Organisation profile

Media Technology focus on research within technology, creativity and the combination of the two. Concretely, studies and combination of advanced technologies in areas such as computer vision and graphics, computer games, sensing and audio technology, interactive sound, animations, art and entertainment. At the same time it is investigated how these technologies influence human perception and interaction by applying them in solving real world problems.

At campus Copenhagen the research groups within Multi Sensory Experiences, Lighting Design, Service Systems Design and Transdisciplinary Research Creation and Knowledge is affiliated. In this way the section has a significant cross-over to the subject area architecture and user oriented design from the more "traditional" media technology research areas within sound, vision, graphics, haptics, VR/AR etc.

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Virtual reality Engineering & Materials Science
Acoustic waves Engineering & Materials Science
Feedback Engineering & Materials Science
Experiments Engineering & Materials Science
Lighting Engineering & Materials Science
Display devices Engineering & Materials Science
Augmented reality Engineering & Materials Science
learning Social Sciences

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Projects 2010 2022

Research Output 1995 2019

ADEPT: Exploring the Design, Pedagogy, and Analysis of a Mixed Reality Application for Piano Training

Gerry, L., Dahl, S. & Serafin, S., 2019, Proceedings of the 16th Sound & Music Computing Conference SMC 2019. 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Students
Musical instruments
Feedback

An Interactive Music Synthesizer for Gait Training in Neurorehabilitation

Kantan, P. & Dahl, S., 2019, Proceedings of the 16th Sound & Music Computing Conference SMC 2019. p. 159-166

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Music
Gait
Walking
Equipment and Supplies
Cues

A preliminary review of the concept of circular economy in design research

Simeone, L., van Dam, K. & Morelli, N., 2019, (Accepted/In press) Proceedings of Cumulus conference Rovaniemi 2019.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
Design research
Circular economy
Reviewing
Environmental degradation
Sustainable business

Activities 2004 2019

10th European Conference on Games Based Learning

Henrik Schønau Fog (Speaker)
6 Oct 20167 Oct 2016

Activity: Talks and presentationsConference presentations

13th Sound and Music Computing Conference (SMC 2016) (Event)

Niels Christian Nilsson (Peer reviewer)
2016

Activity: Editorial work and peer reviewPeer review of manuscriptsResearch

16th IEEE International Symposium on Mixed and Augmented Reality

Emil Rosenlund Høeg (Participant)
9 Oct 201713 Oct 2017

Activity: Attending an eventConference organisation or participation

Press / Media

Ung ph.d. kæmper for teknologiskift mod "meningsfuldt" design

Vanessa Julia Carpenter

07/06/2019

1 item of media coverage

Press/Media: Press / Media

Morgendagens elektronik i Herning

Vanessa Julia Carpenter

23/04/2019

1 item of media coverage

Press/Media: Press / Media