• Aalborg University, Copenhagen. A.C. Meyers Vænge 15

    2450 Copenhagen

    Denmark

Fingerprint Dive into the research topics where The Center for Applied Game Research is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

Engineering & Materials Science

Virtual reality
Acoustic waves
Cameras
Students
Lighting
Feedback
Robots
Computer games
Augmented reality
Teaching
Experiments
Neural networks
Display devices
Musical instruments
Education
Computer vision
Fusion reactions
Patient rehabilitation
Sports
Sensors
Interfaces (computer)
Biometrics
Communication
Glossaries
Industry
Visualization
User interfaces
Processing
Brain
Learning algorithms
Smartphones
Weed control
Color
Robotics
Demonstrations
Human computer interaction
Monitoring
Electric fuses
Detectors
Innovation
Meats
Pixels
Testing
Controllers
Classifiers
Nursing
Animation
Accidents
Health
Navigation
Ecosystems
Application programs
Image resolution
Face recognition
Feature extraction
Waveguides
Poultry
Intelligent robots
Museums
Mirrors
Costs
Inspection
Convolution
Physics
Mobile devices
Recurrent neural networks
Parking
Object recognition
Learning systems
Acoustics
Semantics
Trajectories
Television
Mobile phones
Robot learning
Conveying
Computer graphics
Mechanics
Surgery
Touch screens
Image processing
Engines
Rain
Automation
Data storage equipment
Personnel
Optical resolving power
Control systems
Error detection
Light emitting diodes
Docks
Technical presentations
Hidden Markov models

Social Sciences

learning
student
mathematics
teacher
classroom
experience
education
Teaching
Denmark
engineering
computer game
innovation
learning environment
visualization
curriculum
interaction
media technology
research project
scenario
narrative
creativity
learning process
school
programming
video
pupil
semester
human being
participation
interactive media
Group
university
experiment
informal learning
community
dialogue
methodology
research planning
interview
art
evaluation
resources
search engine
electronic learning
virtual reality
game theory
drama
knowledge
science
well-being
mediation
performance
poster
didactics
literacy
video conference