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  • 2001

    A neural network for context-based arithmetic coding in lossless image compression

    Triantafyllidis, G. A. & Strintzis, M. G., 2001, Advances in Neural Networks and Applications. WSEAS Press, p. 34-37 4 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • 2009

    Virtual community practice toolkits using 3D imaging technologies

    Triantafyllidis, G., Grammalidis, N. & Tzovaras, D., 2009, Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis. IGI global, p. 227-248 22 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • 2013

    Authoring for Engagement in Interactive Dramatic Experiences for Learning

    Schoenau-Fog, H., Bruni, L. E., Khalil, F. F. & Faizi, J., 2013, Transactions on Edutainment X. Pan, Z., Cheok, A. D., Müller, W., Iurgel, I., Petta, P. & Urban, B. (eds.). Springer Berlin Heidelberg: Springer Publishing Company, Vol. 7775. p. 1-19 19 p. (Lecture Notes in Computer Science, Vol. 7775).

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

    5 Citations (Scopus)
  • 2015

    Data Analysis and Findings

    Bjørner, T., 2015, Qualitative Methods for Consumer Research: The value of the qualitative approach in theory and practice. Bjørner, T. (ed.). Copenhagen: Hans Reitzels Forlag, p. 97-104

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • Data collection

    Bjørner, T., 2015, Qualitative Methods for Consumer Research: The value of the qualitative approach in theory and practice. Bjørner, T. (ed.). Copenhagen: Hans Reitzels Forlag, p. 57-94

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • Heterarchical semiosis: From signal transduction to narrative intelligibility

    Bruni, L. E., 12 May 2015, International Handbook of Semiotics. Trifonas, P. P. (ed.). Springer Science+Business Media, p. 1079-1097 19 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

    4 Citations (Scopus)
  • Reporting

    Bjørner, T., 2015, Qualitative Methods for Consumer Research: The value of the qualitative approach in theory and practice. Bjørner, T. (ed.). Copenhagen: Hans Reitzels Forlag, p. 107-112 6 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • Research Design

    Bjørner, T., 2015, Qualitative Methods for Consumer Research: The value of the qualitative approach in theory and practice. Bjørner, T. (ed.). Copenhagen: Hans Reitzels Forlag, p. 17-53

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • When short and many is better than long and few: Doing convenience interviews in public places

    Sørensen, L. T., Nicolajsen, H. W. & Bjørner, T., 2015, Qualitative Methods for Consumer Research: The value of the qualitative approach in theory and practice. Bjørner, T. (ed.). Copenhagen: Hans Reitzels Forlag, p. 161-167

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • Why 'Qualitative Methods for Consumer Research'?

    Bjørner, T., 2015, Qualitative Methods for Consumer Research: The value of the qualitative approach in theory and practice. Hans Reitzels Forlag, p. 11-15 5 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • 2016

    Game Cinematography: From Camera Control to Player Emotions

    Burelli, P., 2016, Emotion in Games: Theory and Praxis. Karpouzis, K. & Yannakakis, G. N. (eds.). Cham: Springer, p. 181-195 15 p. (Socio-Affektive Computing, Vol. 4).

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • Storytelling in Serious Games

    Kampa, A., Haake, S. & Burelli, P., 2016, Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Cham: Springer, p. 521-539 19 p. (Lecture Notes in Computer Science, Vol. 9970).

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

    12 Citations (Scopus)
  • 2017

    2005: The Overtone Violin

    Overholt, D., 7 Mar 2017, A NIME Reader: Fifteen Years of New Interfaces for Musical Expression. Jensenius, A. R. & Lyons, M. J. (eds.). Cham, Switzerland: Springer, p. 223-234 11 p. (Current Research in Systematic Musicology, Vol. 3).

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • 2018

    Movements, timing and precision of drummers

    Dahl, S., 2018, Handbook of Human Motion. Müller, B., Wolf, S., Brueggemann, G-P., Deng, Z., McIntosh, A., Miller, F. & Selbie, W. S. (eds.). Springer

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

    8 Citations (Scopus)
  • Perceptual Ecologies: MINE

    Overholt, D. & Skouboe, E. B., 2018, Worldmaking as Techné: Participatory Art, Music and Architecture. Hong Kong : Riverside Architectural Press, Vol. 1. p. 90-113

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • The challenge of a lifetime

    Dahl, S., 2018, Celebrity for the Curious : Why Study Celebrity, Music, and Film Studies? : (A Guide to University Major for Students, Their Career Advisors and Teachers). Vaidya, K. (ed.). The Curious Academic Publishing

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterEducationpeer-review

  • 2019

    Búsqueda de articulaciones en el discurso fílmico desde la neurocinemática. Contribución a la discusión sobre si el cine es un lenguaje

    Translated title of the contribution: A neurocinematic perspective to the articulation of film discourse: A contribution on whether cinema constitutes a languageSanz Aznar, J., Aguilar Paredes, C., Bruni, L. E., Sánchez Gómez, L. & Wulff-Jensen, A., 1 Jul 2019, Redes sociales, tecnologías digitales y narrativas interactivas en la sociedad de la información. Sierra Sanchez, J. & Lavin, J. M. (eds.). Spain: McGraw-Hill, p. 761-773 773 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • Paint With Brainwaves: A step towards a low brain effort active BCI painting prototype

    Wulff-Abramsson, A., Lopez, A. & Mercado, L., 2019, Mobile Brain-Body Imaging and the Neuroscience of Art, Innovation and Creativity. Springer, p. 183-188 6 p. (Springer Series on Bio- and Neurosystems, Vol. 10).

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • Psykofysiologiske metoder

    Bjørner, T., Heiselberg, L. & Due, B. L., 2019, Metodekogebogen: 130 analysemetoder fra humaniora og samfundsvidenskab. Nielsen, M. F. & Skriver, S. (eds.). U Press, p. 177-179 3 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • 2021

    Cultural narrative identities and the entanglement of value systems

    Bruni, L. E., 2021, Differences, Similarities and Meanings: Semiotic Investigations of Contemporary Communication Phenomena. Drăgan, N-S. (ed.). Berlin/Boston: Mouton de Gruyter, Vol. 30. p. 121-146 25 p. (Semiotics, Communication and Cognition, Vol. 30).

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearch

    Open Access
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    43 Downloads (Pure)
  • Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework

    Bruni, L. E., Dini, H. & Simonetti, A., 2021, Virtual, Augmented and Mixed Reality: 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings. Chen, J. Y. C. & Fragomeni, G. (eds.). Springer, Vol. 12770. p. 3-17 15 p. (Lecture Notes in Computer Science (LNCS)).

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

    8 Citations (Scopus)
  • The Effect of Auditory Pulse Clarity on Sensorimotor Synchronization

    Kantan, P. R., Stefan Alecu, R. & Dahl, S., 10 Mar 2021, Perception, Representations, Image, Sound, Music - 14th International Symposium, CMMR 2019, Revised Selected Papers. Kronland-Martinet, R., Ystad, S. & Aramaki, M. (eds.). Springer, Vol. 12631. p. 379-395 17 p. (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

    Open Access
    File
    106 Downloads (Pure)
  • 2022

    Designing Interactive Musical Interfaces

    Overholt, D., 18 Apr 2022, Designing Interactions for Music and Sound. Filimowicz, M. (ed.). Routledge, 29 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  • Digital Narratives in Extended Realities

    Bruni, L. E., Kadastik, N., Pedersen, T. A. & Dini, H., 21 Jul 2022, Roadmapping Extended Reality: Fundamentals and Applications. Alcañiz, M., Sacco, M. & Tromp, J. G. (eds.). 1 ed. Wiley, p. 35-62 27 p.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearch

    1 Citation (Scopus)