• A.C. Meyers Vænge 15, A, 4.012 (4 th floor)

    2450 København SV

    Denmark

  • Lautrupvang 15

    2750 Ballerup

    Denmark

1988 …2020
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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 20 Similar Profiles
student Social Sciences
Virtual reality Engineering & Materials Science
engineering Social Sciences
learning Social Sciences
teacher Social Sciences
education Social Sciences
semester Social Sciences
classroom Social Sciences

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Projects 2001 2020

Research Output 1988 2019

Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting

Schoenau-Fog, H., Kofoed, L., Kristensen, N. S. & Reng, L., 2019, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Students
Problem-Based Learning

Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice

Reng, L., Kofoed, L. & Schoenau-Fog, H., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, p. 424-434 11 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

production theory
game theory
learning environment
learning
learning motivation

Integrating Courses and Project Work to support PBL: a conceptual design for changing curriculum structure

Kofoed, L., Kristensen, N. S., Andreasen, L. B., Bruun-Pedersen, J. R. & Høeg, E. R., Oct 2018, 7th International Research Symposium on PBL : Innovation, PBL and Competences in Engineering Education. Wang, S., Kolmos, A., Qiao, W. & Guerra, A. (eds.). Beijing, China: Aalborg Universitetsforlag, p. 260-268 9 p. (International Research Symposium on PBL).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
semester
curriculum
research project
student
experiment

Introduction course considerations for supporting graduate students in PBL practices

Bruun-Pedersen, J. R., Schmidt, K., Kristensen, N. S., Høeg, E. R., Andreasen, L. B. & Kofoed, L., 2018, Proceedings of the 46th SEFI Annual Conference 2018: Creativity, Innovation and Entrepreneurship for Engineering Education Excellence. Brussels: SEFI: European Association for Engineering Education, p. 636-643 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access

Motivated Learning Through Production-Oriented Game Development

Schoenau-Fog, H., Kofoed, L., Reng, L. & Timcenko, O., Nov 2018, Games and Education: Designs in and for Learning. Leiden, The Netherlands: Brill | Sense, p. 199-220 22 p. (Gaming Ecologies and Pedagogies Series, Vol. 2).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

learning
student
artifact
employee
working process

Press / Media

AAU samler københavner-aktiviteter i Sydhavnen

Lise Busk Kofoed

03/09/2012

2 items of media coverage

Press/Media: Press / Media