Anthony Lewis Brooks

Art, Media, and Design (PhD), SOUNDSCAPES: THE EVOLUTION OF A CONCEPT, APPARATUS AND METHOD WHERE LUDIC ENGAGEMENT IN VIRTUAL INTERACTIVE SPACE IS A SUPPLEMENTAL TOOL FOR THERAPEUTIC MOTIVATION

  • Rendsburggade 14, 5-454

    9000 Aalborg

    Denmark

  • Rendsburggade 14, 5-454

    9000 Aalborg

    Denmark

19962021

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Personal profile

Research profile

Under UNESCO - International Federation for Information Processing (IFIP) Danish representative for the Technical Committee on "Entertainment Computing" (TC14) WG14.7 "Art and Entertainment" WG14.8 "Serious Games" and WG 14.9 "Game Accessibility"

European Commission  - Expert Evaluator and rapporteur (numerous calls)

European Commission - Designated Panel assessor (European Integrated Project PRESENCCIA funded under the European Sixth Framework Program, Future and Emerging Technologies - FET - Contract Number 27731.)

Research profile

Coordinator, Supervisor, Lecturer and SensoramaLab complex Founder/Director/Designer/Fund-raiser/manager and manning by post-docs/assistant-professors- Exploring various technologies and alternative/bespoke means of interaction (Virtual Reality, Augmented Reality, Mixed Reality) and societal impact. 

Research profile

Section Leader Medialogy Esbjerg Campus, Aalborg University

Study board CREATE/ADMT

Study Board Art & Technology

Steering person ArtsIT (Arts & Technology, Interactivity, and Game Creation) under European Alliance for Innovation

Board Member International Conference on Artificial Reality & Telexistence (ICAT)

Board Member International Conference on Universal Access in Human-Computer Interaction.

Education/Academic qualification

Art, Media, Design (Communication and Culture), PhD, University of Sunderland

External positions

Expert reviewer/evaluator, European Commission

UNESCO IFIP Denmark representative, IFIP

Keywords

  • Media Research
  • Video Games
  • Interaction Design
  • Sensors
  • Virtual Reality
  • Serious Games
  • Gamification
  • NUIs
  • Perceptual controllers
  • Wearables
  • Differently Abled
  • Aged
  • Disability
  • Rehabilitation
  • Games for Health
  • Art & Technology
  • ICT
  • Communication
  • Learning
  • Informal learning
  • Problem based learning (PBL)
  • Project Oriented PBL
  • Interactive Art
  • Human Behaviour analysis
  • Facial expression analysis
  • Video Annotation Analysis
  • Face Reading
  • Musical expression and Therapy
  • Gesture-based interactions
  • Alternative Interfaces
  • Games4Health
  • Creativity
  • Creative Industries
  • SMART SPACES
  • Augmented Reality
  • Artificial Reality
  • MULTIMEDIA
  • Human Afferent-Efferent Neural Feedback Loop closure
  • Human Reafferentation
  • Models for Intervention and evaluation
  • Innovation
  • New music therapy
  • Art History
  • Communication and Informatics
  • ICT
  • SMART SPACES
  • VIRTUAL INTERACTIVE SPACE
  • Volumetric Multi-sensory sensing and responsive content feedback
  • Innovation
  • Virtual Worlds
  • Games for Serious Applications
  • music and culture
  • music therapy
  • Alternative Music
  • Applied interactive media
  • Healthcare provision
  • Well-being
  • Art and Technology History

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