Computer Science
User
100%
Mobile Device
38%
Usability
30%
Speech Recognition
30%
Service
29%
Evaluation
25%
Domains
24%
Case Study
20%
Channels
18%
Testing
18%
Switching Delay
18%
Control
18%
Information Access
18%
Mobile Information
18%
Information Retrieval
18%
Contexts
17%
Design
11%
Software Development
10%
Application
10%
Project Management
9%
User Requirement
9%
Use Case
9%
Best Practice
9%
Speech Recognition System
9%
Answering Query
9%
Software Developer
9%
Functionality
9%
Competitor Product
9%
Product Manufacturer
9%
Programs
9%
Mobile Platform
9%
Training Tool
9%
Procedures
9%
User Preference
9%
Benchmarking
9%
Biometric Data
9%
Secondary Device
9%
Social Acceptability
9%
Spoken Dialog System
9%
Models
8%
Human-Computer Interaction
7%
Test Environment
6%
Audiovisual Content
6%
Survey
6%
Transitions
6%
Broadcast
6%
References
5%
Social Sciences
Consumers
21%
TV
11%
Program
9%
Qualitative Research
9%
Postgraduates
9%
Perspective
9%
Television Consumption
9%
Internationalization
9%
Intention
9%
Experience
6%
Experiments
6%