Computer Science
Innovations
100%
Design
92%
Modularity
83%
Simulation
83%
Complexity
75%
Emergence
66%
Decision-Making
66%
Online Game
50%
Stakeholders
44%
Serious Game
44%
Supply Chain
38%
Development Process
35%
Modularization
33%
Participatory Design
33%
Development Platform
33%
Portfolio Management
33%
Application
33%
Business Process
33%
Education
33%
Train Employee
33%
Design Transformation
33%
Initial Effort
33%
Current-State
33%
e-learning
33%
Modeling
33%
Generation
33%
Process Innovation
33%
Survey
33%
Interactive Environment
33%
Facilitator
33%
Product Design
33%
Management Training
33%
Integrated Approach
33%
Standardization
30%
Business Challenge
22%
Roles
16%
Physical Representation
16%
Considerable Number
16%
Relationships
16%
Problem-Based Learning
16%
Process Management
16%
Decomposability
15%
Production Process
15%
Contexts
15%
Performance Indicator
15%
Operational Level
15%
Enterprise System
13%
Telephone
11%
Digital Version
11%
Commercial off the Shelf
11%
Social Sciences
Company
48%
Approach
44%
Stakeholders
44%
Support
41%
Learning
33%
Design
33%
Innovation
33%
Play
33%
Youth
33%
Interest
33%
Technological Innovation
33%
Commercialization
33%
Performance
25%
Economic and Social Development
19%
Problem
16%
Ability
16%
Methodology
16%
Literature
16%
Students
16%
Representation
16%
Interaction
16%
Standardization
16%
Educational Environment
16%
Process
11%
Adoption
11%
Educational Institution
11%
Student Teachers
11%
Evaluation
11%
Motivation
11%
Operationalization
8%
Production Engineering
8%
Firm Performance
8%
Economics, Econometrics and Finance
Innovation
100%
Learning
66%
Firm Performance
41%
Benefits
35%
Problem-Based Learning
33%
Commercialization
33%
Customers
33%
Entrepreneurs
33%
Standardization
30%
Production Process
20%
Learning Environment
16%
Product Line
15%
Order
15%
Efficiency
6%
Mediation
6%
Learning Process
6%
Labour
5%
Management
5%
Entrepreneurship
5%
Innovation Process
5%