If you made any changes in Pure these will be visible here soon.

Personal profile

Keywords

  • Media Research

Fingerprint The fingerprint consists of automatically generated concepts related to the associated persons. It is updated automatically, when new content is added.

  • 2 Similar Profiles
Computer games Engineering & Materials Science
Meals Medicine & Life Sciences
Television Engineering & Materials Science
creativity Social Sciences
Drama Medicine & Life Sciences
Traffic congestion Engineering & Materials Science
Parking Engineering & Materials Science
Birds Engineering & Materials Science

Network Dive into details by clicking on the dots.

Projects 2002 2022

ELDORADO

Bjørner, T.

Innovation Fund Denmark

01/01/201531/12/2019

Project: Research

Games, Communication and Learning

Fog, H. S., Reng, L., Bjørner, T., Kofoed, L. B. & Eskildsen, S.

10/10/2011 → …

Project: Research

Kvalitativt Metodenetværk

Bjørner, T., Heiselberg, L. & Schmidt, L. H.

<ingen navn>

01/01/2007 → …

Project: Research

Research Output 2002 2019

Advantages and challenges of using mobile ethnography in a hospital case study: WhatsApp as a method to identify perceptions and practices

Bjørner, T. & Schrøder, M., 2019, In : Qualitative Research in Medicine & Healthcare. 3, 2, p. 58-67

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access

Applying subspace clustering in persona development based on ethnographic interviews

Korsgaard, D. M., Bjørner, T., Burelli, P. & Sørensen, P. K., 2019, (Accepted/In press) In : A C M Transactions on Computer - Human Interaction.

Research output: Contribution to journalJournal articleResearchpeer-review

Driving pleasure and perceptions of the transition from no automation to full self-driving automation

Bjørner, T., 2019, In : Applied Mobilities. 4, 3

Research output: Contribution to journalJournal articleResearchpeer-review

automation
video
traffic
scenario
rating scale

Evalueringsrapport Klar til Smart Vækst (2017-2018)

Bjørner, T., Mar 2019, 44 p.

Research output: Book/ReportReportResearchpeer-review

How to design and measure a serious game aiming at emotional engagement of social anxiety

Báldy, I. D., Hansen, N. & Bjørner, T., 2019, (Accepted/In press) Games and Learning Alliance. Liapis, A. (ed.). (Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Activities 2005 2019

Evaluering af Klar til Smart Vækst

Thomas Bjørner (Lecturer)
15 Mar 2019

Activity: Talks and presentationsTalks and presentations in private or public companies

Context and Evaluation

Thomas Bjørner (Lecturer)
11 Mar 2019

Activity: Talks and presentationsGuest lecturers

Kvantitative metoder i kvalitative data

Thomas Bjørner (Lecturer)
28 Sep 2018

Activity: Talks and presentationsTalks and presentations in private or public companies

Press / Media

Iværksætter satser på at levere på billigt tv

Thomas Bjørner

16/09/2019

1 item of Media coverage

Press/Media: Press / Media

Nordjyder er bagud med streaming

Thomas Bjørner

30/03/2015

1 item of Media coverage

Press/Media: Press / Media

Streaming er mindst udbredt i Nordjylland

Thomas Bjørner

21/03/2015

8 items of Media coverage

Press/Media: Press / Media

Serie-junkie- Her er dit næste fix!

Thomas Bjørner

20/03/2014

2 items of Media coverage

Press/Media: Press / Media

Nordjyder ser tv som aldrig før

Thomas Bjørner

24/04/2013

2 items of Media coverage

Press/Media: Press / Media