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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 18 Similar Profiles
Students Engineering & Materials Science
student Social Sciences
learning Social Sciences
programming Social Sciences
Virtual reality Engineering & Materials Science
Smartphones Engineering & Materials Science
Classifiers Engineering & Materials Science
production theory Social Sciences

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Projects 2004 2017

Research Output 2005 2019

Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting

Schoenau-Fog, H., Kofoed, L., Kristensen, N. S. & Reng, L., 2019, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Students
Problem-Based Learning

Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice

Reng, L., Kofoed, L. & Schoenau-Fog, H., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, p. 424-434 11 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

production theory
game theory
learning environment
learning
learning motivation

Motivated Learning Through Production-Oriented Game Development

Schoenau-Fog, H., Kofoed, L., Reng, L. & Timcenko, O., Nov 2018, Games and Education: Designs in and for Learning. Leiden, The Netherlands: Brill | Sense, p. 199-220 22 p. (Gaming Ecologies and Pedagogies Series, Vol. 2).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

learning
student
artifact
employee
working process

Purposive Game Development to foster Technical and Management Skills: A Longitudinal Study

Reng, L., Schoenau-Fog, H., Kofoed, L. & Timcenko, O., 2018, Proceedings of the 12th European Conference on Game-Based Learning (ECGBL). Academic Conferences and Publishing International, p. 540-548 (Academic Bookshop Proceedings Series).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

longitudinal study
management
student
learning environment
curriculum
2 Citations (Scopus)

Purposive game production in educational setup: Investigating team collaboration in virtual reality

Timcenko, O., Kofoed, L. B., Schoenau-Fog, H. & Reng, L., 2017, HCI International 2017 - Posters Extended Abstracts - 19th International Conference, HCI International 2017, Proceedings. Springer, Vol. 714. p. 184-191 8 p. (Communications in Computer and Information Science, Vol. 714).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

virtual reality
Group
semester
student
poster

Activities 2018 2018

  • 1 Organisation or participation in workshops, courses, or seminars

Aalborg University – the smart link between business, innovation and technical ITS research

Niels Agerholm (Organizer), Anne Britt Larsson (Organizer), Kristian Hegner Reinau (Participant), Andreas Berre Eriksen (Participant), Thorkild Ærø (Participant), Preben Elgaard Mogensen (Participant), Thomas B. Moeslund (Participant), Lars Reng (Participant), Henrik Schønau Fog (Participant), Jacob Bach Sanden (Participant), Freddy Sørensen (Participant)
19 Sep 2018

Activity: Attending an eventOrganisation or participation in workshops, courses, or seminars

Press / Media

Højby elever er et godt eksempel

Lars Reng

18/04/2018

1 item of media coverage

Press/Media: Press / Media

Minister i skole

Lars Reng

20/03/2018

3 items of media coverage

Press/Media: Press / Media

Skole sætter programmering på skoleskemaet fra 1. klasse

Lars Reng

03/11/2017

2 items of media coverage

Press/Media: Press / Media

Unge kan tirsdag opleve ny fremtidens studieretning

Lars Reng

13/12/2015

1 item of media coverage

Press/Media: Press / Media