• A.C. Meyers Vænge 15, A, 4-007

    2450 København SV

    Denmark

20012021
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Personal profile

Keywords

  • Media Research
  • Adaptive Interactive Storytelling
  • Computer Games
  • Assessing Engagement in Interactive Media and Games
  • User Experience Evaluation
  • Purposive / Serious Games
  • Interactive Experience Design and Development
  • Real-Time Filmmaking
  • Real-Time animation production
  • Transformational Games
  • Mixed Reality
  • Education
  • Learning with Interactive Media and Games
  • Engagement and Motivation in Education
  • Gamification and Teaching
  • Computer Science
  • Animation
  • Motion Capture
  • Computer Graphics
  • 3D Game Engines
  • Real-Time Graphics

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  • 5 Similar Profiles
Students Engineering & Materials Science
learning environment Social Sciences
Computer games Engineering & Materials Science
experience Social Sciences
learning Social Sciences
student Social Sciences
virtual reality Social Sciences
Virtual reality Engineering & Materials Science

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Projects 2011 2021

Research Output 2001 2020

DADIU - A game development learning environment with multiple educations

Schoenau-Fog, H. & Ploug, K., 1 Jan 2020, (Submitted) DiGRA '20 - Proceedings of the 2020 DiGRA International Conference. Digital Games Research Association (DiGRA)

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

alumni
learning environment
education
student
educational institution

Designing a Multi-Campus Game Development Course with Hybrid Synchronious and Asynchronious Learning Environments using Video Conference Systems

Schoenau-Fog, H. & Kofoed, L. B., 4 Oct 2019, Proceedings of the 13th European Conference on Games Based Learning. Academic Conferences and Publishing International, p. 621-630 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

video conference
learning environment
learning
student
teacher
1 Citation (Scopus)

Developing Production Oriented, Problem-based and Project-work Courses: The Case of Game Development in a Video Conference Setting

Schoenau-Fog, H., Kofoed, L., Kristensen, N. S. & Reng, L., 2019, Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Brooks, A. L., Brooks, E. & Sylla, C. (eds.). Springer, p. 363-373 11 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 265).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Students
Problem-Based Learning

The Story We Cannot See: On How a Retelling Relates to its Afterstory

Larsen, B. A., Bruni, L. E. & Schoenau-Fog, H., 30 Nov 2019, Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings. Springer, p. 190-203 (Lecture Notes in Computer Science, Vol. 11869).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

narrative
lack
interaction
experience

"Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People

Larsen, B. A. & Schoenau-Fog, H., 30 Nov 2019, Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings. Springer, p. 204-213 (Lecture Notes in Computer Science (LNCS), Vol. 11869).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Activities 2008 2018

Aalborg University – the smart link between business, innovation and technical ITS research

Niels Agerholm (Organizer), Anne Britt Larsson (Organizer), Kristian Hegner Reinau (Participant), Andreas Berre Eriksen (Participant), Thorkild Ærø (Participant), Preben Elgaard Mogensen (Participant), Thomas B. Moeslund (Participant), Lars Reng (Participant), Henrik Schønau Fog (Participant), Jacob Bach Sanden (Participant), Freddy Sørensen (Participant)
19 Sep 2018

Activity: Attending an eventOrganisation or participation in workshops, courses, or seminars

10th European Conference on Games Based Learning

Henrik Schønau Fog (Speaker)
6 Oct 20167 Oct 2016

Activity: Talks and presentationsConference presentations

DiGRA 2015

Henrik Schønau Fog (Participant)
14 May 201517 May 2015

Activity: Attending an eventConference organisation or participation

Arizona State University

Henrik Schønau Fog (Visiting researcher)
22 Apr 201527 Apr 2015

Activity: Visiting another research institution

Games Based Learning (European Conference)

Henrik Schønau Fog (Speaker)
9 Oct 201410 Oct 2014

Activity: Talks and presentationsConference presentations

Press / Media

Slut med store kulisser: Fremtidens film optages i computerspil

Henrik Schønau Fog

19/11/2019

2 items of Media coverage

Press/Media: Press / Media

Universitetet vil revolutionere film- og medieindustrien

Henrik Schønau Fog

11/04/2019

1 item of Media coverage

Press/Media: Press / Media

Medialoger vil revolutionere film- og medieindustrien

Henrik Schønau Fog

29/03/2019

3 items of Media coverage

Press/Media: Press / Media

Stop iPasning af dit barn - her er fire måder at spille sammen på

Henrik Schønau Fog

28/05/2017

2 items of Media coverage

Press/Media: Press / Media

Studerende hjælper Nimbus Film med at udvikle fremtidens medier

Henrik Schønau Fog

29/03/2017

1 item of Media coverage

Press/Media: Press / Media