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Personal profile

Keywords

  • Media Research
  • Interactive Storytelling
  • Computer Games
  • Engagement in Interactive Media and Games
  • User Experience Evaluation
  • Purposive / Serious Games
  • Interactive Experience Design and Development
  • Education
  • Learning with Interactive Media and Games
  • Engagement and Motivation in Education
  • Gamification and Teaching
  • Computer Science
  • Animation
  • Motion Capture
  • Computer Graphics
  • 3D Game Engines

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 4 Similar Profiles
Students Engineering & Materials Science
Computer games Engineering & Materials Science
experience Social Sciences
learning Social Sciences
virtual reality Social Sciences
Virtual reality Engineering & Materials Science
Smartphones Engineering & Materials Science
game theory Social Sciences

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Projects 2011 2017

Research Output 2001 2019

Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting

Schoenau-Fog, H., Kofoed, L., Kristensen, N. S. & Reng, L., 2019, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Students
Problem-Based Learning

Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice

Reng, L., Kofoed, L. & Schoenau-Fog, H., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, p. 424-434 11 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

production theory
game theory
learning environment
learning
learning motivation

Creating interactive adaptive real time story worlds

Schoenau-Fog, H. & Larsen, B. A., 1 Jan 2018, Interactive Storytelling - 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings. Rouse, R., Haahr, M. & Koenitz, H. (eds.). Physica-Verlag, p. 548-551 4 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 11318 LNCS).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

17 Downloads (Pure)

Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment

Brejl, R., Purwins, H. & Schoenau-Fog, H., 2018, In : EAI Endrosed Trasactions on Creative Technologies. 18, 14, 5 p., e3.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
Navigation
Reinforcement learning
Artificial intelligence
Teaching
Pixels

Motivated Learning Through Production-Oriented Game Development

Schoenau-Fog, H., Kofoed, L., Reng, L. & Timcenko, O., Nov 2018, Games and Education: Designs in and for Learning. Leiden, The Netherlands: Brill | Sense, p. 199-220 22 p. (Gaming Ecologies and Pedagogies Series, Vol. 2).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

learning
student
artifact
employee
working process

Prizes

Top Paper Award

Henrik Schønau Fog (Recipient), 2012

Prize: Prizes, scholarships, distinctions

Activities 2008 2018

10th European Conference on Games Based Learning

Henrik Schønau Fog (Speaker)
6 Oct 20167 Oct 2016

Activity: Talks and presentationsConference presentations

Aalborg University – the smart link between business, innovation and technical ITS research

Niels Agerholm (Organizer), Anne Britt Larsson (Organizer), Kristian Hegner Reinau (Participant), Andreas Berre Eriksen (Participant), Thorkild Ærø (Participant), Preben Elgaard Mogensen (Participant), Thomas B. Moeslund (Participant), Lars Reng (Participant), Henrik Schønau Fog (Participant), Jacob Bach Sanden (Participant), Freddy Sørensen (Participant)
19 Sep 2018

Activity: Attending an eventOrganisation or participation in workshops, courses, or seminars

Arizona State University

Henrik Schønau Fog (Visiting researcher)
22 Apr 201527 Apr 2015

Activity: Visiting another research institution

DIGRA (External organisation)

Henrik Schønau Fog (Member)
Sep 2011 → …

Activity: MembershipsMembership of research networks or expert groups

DiGRA 2015

Henrik Schønau Fog (Participant)
14 May 201517 May 2015

Activity: Attending an eventConference organisation or participation

Press / Media

Universitetet vil revolutionere film- og medieindustrien

Henrik Schønau Fog

11/04/2019

1 item of media coverage

Press/Media: Press / Media

Medialoger vil revolutionere film- og medieindustrien

Henrik Schønau Fog

29/03/2019

3 items of media coverage

Press/Media: Press / Media

Stop iPasning af dit barn - her er fire måder at spille sammen på

Henrik Schønau Fog

28/05/2017

2 items of media coverage

Press/Media: Press / Media

Studerende hjælper Nimbus Film med at udvikle fremtidens medier

Henrik Schønau Fog

29/03/2017

1 item of media coverage

Press/Media: Press / Media

Danmarks fremtid på spil: Erhvervslivet mangler nørder

Henrik Schønau Fog

24/03/2017

1 item of media coverage

Press/Media: Press / Media