• A.C. Meyers Vænge 15, A, 4-007

    2450 København SV

    Denmark

20012022

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Keywords

  • Media Research
  • Adaptive Interactive Storytelling
  • Computer Games
  • Assessing Engagement in Interactive Media and Games
  • User Experience Evaluation
  • Purposive / Serious Games
  • Interactive Experience Design and Development
  • Real-Time Filmmaking
  • Real-Time animation production
  • Transformational Games
  • Mixed Reality
  • Education
  • Learning with Interactive Media and Games
  • Engagement and Motivation in Education
  • Gamification and Teaching
  • Computer Science
  • Animation
  • Motion Capture
  • Computer Graphics
  • 3D Game Engines
  • Real-Time Graphics

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  • Considering Authorial Liberty in Adaptive Interactive Narratives

    Pedersen, T. A., Jensen, T. H., Zenkevic, V., Schoenau-Fog, H. & Bruni, L. E., 10 Feb 2022, ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings. Wölfel, M., Bernhardt, J. & Thiel, S. (eds.). 1 ed. Springer, p. 181-188 8 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 422).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  • Shining Light on Colors: Using a Puzzle Game to Teach Additive Color Theory

    Perednytė, D., Flig, K., Garðarsson, K. B., Rasmussen, M. E., Munk, S., Čeponis, S. & Schoenau-Fog, H., 2022, In: IOP Conference Series: Earth and Environmental Science. 1099, 012035.

    Research output: Contribution to journalConference article in JournalResearchpeer-review

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  • An Exploration of Feedback Loops in Friendship Games

    Gaspar, G. H. & Schoenau-Fog, H., 17 Aug 2021, 2020 IEEE Conference on Games (CoG) . IEEE, p. 1-5 5 p. 9619095

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  • Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema

    Raursø, N. E., Rasmussen, M. E., Persson, M. K., Petersen, T. A., Garðarsson, K. B. & Schoenau-Fog, H., 2021, Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings. Mitchell, A. & Vosmeer, M. (eds.). Springer, Vol. 13138. p. 128-141 14 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 13138 LNCS).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  • Embedded Narratives in Procedurally Generated Environments

    Nielsen, T. L., Rafferty, E. I., Schoenau-Fog, H. & Palamas, G., 4 Nov 2020, ICIDS: International Conference on Interactive Digital Storytelling: Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020. Bosser, A-G., Millard, D. E. & Hargood, C. (eds.). Springer, p. 30-43 14 p. (Lecture Notes in Computer Science, Vol. 12497).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    3 Citations (Scopus)