Photo of Camilla Gyldendahl Jensen
  • Kroghstræde 3

    9220 Aalborg Ø

    Denmark

20162020

Research output per year

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Research Output

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Article in proceeding
2018

Computer games as inspiration for the development of virtual learning platform

Jensen, C. G. & Sorensen, E. K., 2018, EdMedia: World Conference on Educational Media and Technology. Association for the Advancement of Computing in Education, Vol. 2018. p. 1726-1736 10 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2017

Maintaining collaborative, democratic and dialogue-based learning processes in virtual and game-based learning environments

Gyldendahl Jensen, C. & Sorensen, E. K., 2017, ICERI2017 Proceedings. Chova, L. G., Martínez, A. L. & Torres, I. C. (eds.). International Association of Technology, Education and Development (IATED), p. 1797-1805 8 p. (International Conference of Education, Research and Innovation).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2016

GAMIFICATION OF INNOVATION PROCESSES BY BRINGING “WORLD OF WARCRAFT” TO THE REAL WORLD

Gyldendahl Jensen, C., 2016, EDULEARN16 Proceedings. Chova, L. G., Martínez, A. L. & Torres, I. C. (eds.). International Association of Technology, Education and Development (IATED), p. 59-68 10 p. (EDULEARN Proceedings).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearch