Thorkild Hanghøj

Cand.mag. i moderne kultur og kulturformidling

  • A.C. Meyers Vænge 15, A, 3_sal

    2450 København SV

    Denmark

20042020

Research output per year

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Research Output

2020

Positioning students as game journalists: Transforming everyday experiences into professional discourse

Hanghøj, T., Lützen, P. H. & Geer, S. L., 31 Mar 2020, In : Nordic Journal of Literacy Research. 6, 1, p. 1-19 19 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
8 Downloads (Pure)

Spildesign giver meningsfulde udfordringer og fremmer undersøgende pædagogik

Hanghøj, T. & Ejsing-Duun, S., 2020, In : Unge Pædagoger. 81, 1, p. 101-111 11 p.

Research output: Contribution to journalJournal articleResearchpeer-review

2019

Brug af spil som meningsfulde udfordringer i undervisningen

Hanghøj, T., 2019, In : Kvan - et tidsskrift for læreruddannelsen og folkeskolen. 39, 114, p. 7-18 12 p.

Research output: Contribution to journalJournal articleCommunication

Design Thinking, Game Design, and School Subjects: What is the Connection?

Ejsing-Duun, S. & Hanghøj, T., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Reading: Academic Conferences and Publishing International, p. 201-209 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

44 Downloads (Pure)

Developing Design Principles for Game-Related Design Thinking Activities

Hanghøj, T., Krog Skott, C., Nielsen, B. L. & Ejsing-Duun, S., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Academic Conferences and Publishing International, p. 308-316 9 p. (Proceedings of the European Conference on Games-based Learning).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
59 Downloads (Pure)

Digitale spil i undervisningen: Overblik over et broget landkort

Hanghøj, T., 2019, In : Læring og Medier. 12, 21, p. 1-15 15 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access

eSport skills are people skills

Nielsen, R. K. L. & Hanghøj, T., 2019, Proceedings of the 13th European Conference on Game-Based Learning. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Reading: Academic Conferences and Publishing International, p. 535-542 8 p. (Proceedings of the European Conference on Games-based Learning).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
36 Downloads (Pure)

Math in Minecraft: Changes in Students’ Mathematical Identities When Overcoming In-Game Challenges

Jensen, E. O. & Hanghøj, T., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Academic Conferences and Publishing International, p. 355-362 8 p. (Proceedings of the European Conference on Games-based Learning).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
34 Downloads (Pure)

Same Game, Different Impact: Diagnosing the Successes and Failures of One Game-Based Intervention Across Four Schools

Lieberoth, A., Hanghøj, T. & Misfeldt, M., 2019, Proceedings of the Connected Learning Summit 2018. Carnegie Mellon University ETC Press, p. 148-157

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Writing Game Journalism in School: Student Voices on Games and Game Culture

Hanghøj, T. & Nørgaard, J., 2019, Proceedings of the Connected Learning Summit 2018. Carnegie Mellon University ETC Press, p. 98-107

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2018

Can cooperative video games encourage social and motivational inclusion of at-risk students?

Hanghøj, T., Lieberoth, A. & Misfeldt, M., 1 Jul 2018, In : British Journal of Educational Technology. 49, 4, p. 775-799 25 p.

Research output: Contribution to journalJournal articleResearchpeer-review

2 Citations (Scopus)

Games, language and literacy in L1 and L2: A systematic review

Hanghøj, T., Kabel, K., Jensen, S. H., Jensen, M-P. M. & Beavis, C., 2018.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearch

Games and Education: Designs in and for Learning

Arnseth, H. C. (ed.), Hanghøj, T. (ed.), Henriksen, T. D. (ed.), Misfeldt, M. (ed.), Ramberg, R. (ed.) & Selander, S. (ed.), 2018, Brill | Sense. (Gaming Ecologies and Pedagogies Series, Vol. 2).

Research output: Book/ReportAnthologyResearchpeer-review

Games as Tools for Dialogic Teaching and Learning: Outlining a Pedagogical Model for Researching and Designing Game-Based Learning Environments

Arnseth, H. C., Hanghøj, T. & Silseth, K., 2018, Games and Education: Designs in and for Learning. Arnseth, H. C., Hanghøj, T., Misfeldt, M., Henriksen, T. D., Selander, S. & Ramberg, R. (eds.). Brill | Sense, p. 123–139 (Gaming Ecologies and Pedagogies Series, Vol. 2).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Introduction to Games and Education: Designs in and for Learning: Scandinavian perspectives

Arnseth, H. C., Hanghøj, T., Misfeldt, M., Henriksen, T. D., Ramberg, R. & Selander, S., 2018, Games and Education: Designs in and for Learning. Arnseth, H. C., Hanghøj, T., Misfeldt, M., Henriksen, T. D., Ramberg, R. & Selander, S. (eds.). Brill | Sense, p. 1-15

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sæt skolen i spil

Hanghøj, T., Kjellow, T. N., Lassen, S. M., Møller, L. D., Henningsen, B. & Jensen, E. O., 1 Jan 2018, (In preparation) Dafolo Forlag A/S.

Research output: Book/ReportBookResearchpeer-review

Scenarididaktik - om at föra ind omvärlden i undervisningen

Hanghøj, T., 2018, Att bli lärare. Insulander, E. & Selander, S. (eds.). Liber, p. 260-264

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Skrivning i og rundt om Minecraft

Hanghøj, T., Brok, L. S. & Møller, L. D., 2018, Innovativ undervisning med it i fagene: Forskning i de tre demonstrationsskoleforsøg II. Bundsgaard, J., Georgsen, M., Graf, S., Hansen, T. I. & Skott, C. K. (eds.). Aarhus Universitetsforlag, (Didaktiske studier, Vol. 4).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Unpacking the Domains and Practices of Game-Oriented Learning

Hanghøj, T., Misfeldt, M., Bundsgaard, J. & Fougt, S. S., 2018, Games and Education: Designs in and for Learning. Arnseth, H. C., Hanghøj, T., Misfeldt, M., Henriksen, T. D., Selander, S. & Ramberg, R. (eds.). Brill | Sense, p. 47-64 (Gaming Ecologies and Pedagogies Series, Vol. 2).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

2017

Børns semiotiske erfaringer i relation til Minecraft

Kabel, K., Krogsgaard Svarstad, L. & Hanghøj, T., 2017, In : Sprogforum. 65

Research output: Contribution to journalJournal articleResearchpeer-review

Computerspil – som multimodal tekst og som handlingsrum

Hanghøj, T., 2017, In : Viden om Literacy. 21, p. 42-48

Research output: Contribution to journalJournal articleResearch

Open Access

Den spilkompetente lærer: mellem game literacy og gamemastering

Hanghøj, T. & Møller, L. D., 2017, In : Learning Tech – Tidsskrift for læremidler, didaktik og teknologi. 3, p. 8-31 23 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access

Developing Professional “Game Teacher” Repertoires: Describing Participants and Measuring Effects in a Danish College Course on Game Based Learning

Lieberoth, A. & Hanghøj, T., 2017, Proceedings of the 11th European conference on Game-Based Learning. ECGBL 2017. Pivec, M. & Gründler, J. (eds.). Academic Conferences and Publishing International, p. 377-386 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Didaktiske tilgange til Minecraft i dansk

Hanghøj, T., 2017, Hvad er scenariedidaktik?. Hanghøj, T., Bundsgaard, J., Misfeldt, M., Fougt, S. S. & Hetmar, V. (eds.). Århus: Aarhus Universitetsforlag, p. 119-143 24 p. (Didaktiske studier, Vol. 2).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Hvad er scenariedidaktik?

Hanghøj, T. (ed.), Misfeldt, M. (ed.), Bundsgaard, J. (ed.), Fougt, S. S. (ed.) & Hetmar, V. (ed.), 2017, Århus: Aarhus Universitetsforlag. 285 p. (Didaktiske studier, Vol. 2).

Research output: Book/ReportAnthologyResearchpeer-review

Omverdenens praksisformer i undervisning

Hanghøj, T., Misfeldt, M., Bundsgaard, J., Fougt, S. S. & Hetmar, V., 2017, Hvad er scenariedidaktik?. Hanghøj, T., Misfeldt, M., Bundsgaard, J., Fougt, S. S. & Hetmar, V. (eds.). Aarhus Universitetsforlag, p. 9 31 p. (Didaktiske studier; No. 2).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Read This or Die! Including At-Risk Students through Game-Related Literacy Practices

Hanghøj, T., 2017, Proceedings of the 11th European Conference on Game-Based Learning. ECGBL 2017.. Pivec, M. & Gründler, J. (eds.). Reading: Academic Conferences and Publishing International, p. 219-226 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
2016

Build an Educational World: Design Principles for Educational 3D Simulations

Ejsing-Duun, S., Hautopp, H. & Hanghøj, T., 7 Oct 2016, 10th European Conference on Games Based Learning: ECGBL 2016. Academic Conferences International Limited, p. 176-182 10 p. (Academic Bookshop Proceedings Series).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Game Design and Development as Mathematical Activities: Proposing a Framework

Jensen, E. O., Hanghøj, T. & Misfeldt, M., 6 Oct 2016, 10th European Conference on Games Based Learning: ECGBL 2016. Academic Conferences and Publishing International, p. 296-303 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)
51 Downloads (Pure)

Spildidaktik – når indhold og aktivitet smelter sammen?

Misfeldt, M. & Hanghøj, T., 2016, In : Kvan - et tidsskrift for læreruddannelsen og folkeskolen. 36, 104, p. 104-116 13 p.

Research output: Contribution to journalJournal articleResearch

Students as Math Level Designers: Exploring how students become motivated through design of a math learning game

Jensen, E. O., Hanghøj, T., Schoenau-Fog, H. & Reng, L., 1 Apr 2016.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearch

Open Access

Teachers’ Pedagogical Approaches to Teaching with Minecraft

Hanghøj, T. & Hautopp, H., 2016, Proceedings of the 10th European Conference on Games Based Learning 6-7 October 2016. Paisley: Academic Conferences and Publishing International, p. 265-272 7 p. (Academic Bookshop Proceedings Series).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)
2015

Technology in L1: A Review of Empirical Research Projects in Scandinavia 1992-2014

Elf, N. F., Hanghøj, T., Skaar, H. & Erixon, P. O., 2015, In : L1-Educational Studies in Language and Literature. 15, p. 1-88 88 p., 1.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
5 Citations (Scopus)

The School at Play: Repositioning Students through the Educational use of Digital Games and Game Dynamics

Hanghøj, T., 2015, Proceedings of the 9th European Conference on Game-Based Learning: ECGBL 2015. Munkvold, R. & Kolås, L. (eds.). Reading,􀀃 United Kingdom: Academic Conferences and Publishing International, p. 227-236 10 p. (Academic Bookshop Proceedings Series).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)

Towards a Theory of Scenario-Based Education

Hanghøj, T., Misfeldt, M., Bundsgaard, J., Dohn, N. B. & Fougt, S. S., 2015. 1 p.

Research output: Contribution to conference without publisher/journalConference abstract for conferenceResearchpeer-review

2014

COLWRIT – Collaborative Online Writing in Google Docs: Presenting a Research Design

Andreasen, L. B., Winther, F., Hanghøj, T. & Larsen, B., 2014, Proceedings of the 13th European Conference on e‐Learning ECEL‐2014: Aalborg University Copenhagen, Denmark 30‐31 October 2014. Ørngreen, R. & Tweddell Levinsen, K. (eds.). Academic Conferences and Publishing International, p. 692-695

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
479 Downloads (Pure)

COLWRIT – Collaborative Online Writing in Google Docs: Presenting a Research Design

Andreasen, L. B., Winther, F., Hanghøj, T. & Larsen, B., 30 Oct 2014.

Research output: Contribution to conference without publisher/journalPosterResearchpeer-review

Open Access
File
296 Downloads (Pure)

Game Based Language Learning for Bilingual Adults

Hautopp, H. & Hanghøj, T., 2014, Proceedings of the 8th European Conference on Game-Based Learning - ECGBL 2014. University of Applied Sciences HTW Berlin Germany 9-10 October 2014. Busch, C. (ed.). Reading: Academic Conferences and Publishing International, p. 191-198 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Man kan jo ikke overleve, når man ikke kan dø! Didaktiske refleksioner over brug af Minecraft i danskfaget

Hanghøj, T., 2014, In : Viden om Laesning. 16, p. 100-109 10 p.

Research output: Contribution to journalJournal articleCommunication

Open Access
File
186 Downloads (Pure)

Redesigning and Reframing Educational Scenarios for Minecraft Within Mother Tongue Education

Hanghøj, T., Hautopp, H., Jessen, C. & Christoffersen Denning, R., 2014, ECGBL 2014. Proceedings of the 8th European Conference on Game-Based Learning. University of Applied Sciences HTW Berlin Germany 9-10 October 2014. Busch, C. (ed.). Reading: Academic Conferences and Publishing International, p. 182-190 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
7 Citations (Scopus)
526 Downloads (Pure)
2013

Challenges in developing a methodology for reviewing Nordic research on media and technology in MTE

Elf, N. F. & Hanghøj, T., 2013, IAIMTE 2013 Abstract Book. 1 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Cheating and Creativity in Pervasive Games in Learning Contexts

Ejsing-Duun, S., Hanghøj, T. & Karoff, H. S., 2013, Proceedings of The 7th European Conference on Games Based Learning. Academic Conferences and Publishing International, p. 149-156 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)

Facilitating Teacher Students’ Innovation Competence through Problem-Based Game Design Processes

Hanghøj, T. & Hovmand Sørensen, S., 2013, Proceedings of the 7th European Conference on Games-Based Learning. Academic Conferences and Publishing International, p. 216-225 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Game-Based Teaching: Practices, Roles, and Pedagogies

Hanghøj, T., 2013, New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration. de Freitas, S., Ott, M., Popescu, M. M. & Stanescu, I. (eds.). IGI global, p. 81-101 20 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

19 Citations (Scopus)

It og medier som grænseobjekter i danskfaget: med computerspil som eksempel

Hanghøj, T., 2013, In : Cursiv. 12, p. 103-116 14 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
534 Downloads (Pure)

Playing and gaming: Studied in an informal learning setting

Karoff, H. S., Ejsing-Duun, S. & Hanghøj, T., 9 Oct 2013, Proceedings of the 7th European Conference on Games-Based Learning. de Carvalho, C. V. & Excudeiro, P. (eds.). Academic Conferences and Publishing International, Vol. 1. p. 268-274 7 p. (Academic Bookshop Proceedings Series).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
2012

Helt på afveje - Nye fortællemåder

Fougt, S. S. & Hanghøj, T., 2012, Alinea. 112 p.

Research output: Book/ReportBookCommunication

Spil i samfundsfag

Hanghøj, T. & Kjeldgaard Jacobsen, A., 2012, In : Historie og Samfundsfag. 52, 2, p. 5-11 6 p.

Research output: Contribution to journalJournal articleCommunication

Spilscenarier i undervisningen - præsentation af en didaktisk model

Hanghøj, T., 2012, In : Læring og Medier. 5, 9, p. 1-22 22 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Teaching With Game Scenarios: Outlining a Theory for Game-Based Education

Hanghøj, T., 2012, Designs for learning 2012, 3rd International Conference Exploring Learning Environments, 25-27 April 2012, Copenhagen, Denmark: Conference Proceedings. Ørngreen, R. (ed.). p. 30-31 2 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review