If you made any changes in Pure these will be visible here soon.

Personal profile

Keywords

  • Music
  • Sound
  • Sonification
  • Virtual Research Environments
  • Computer Games

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 5 Similar Profiles
Acoustic waves Engineering & Materials Science
computer game Social Sciences
Information systems Engineering & Materials Science
Computer games Engineering & Materials Science
Biometrics Engineering & Materials Science
human being Social Sciences
acoustics Social Sciences
Electromyography Engineering & Materials Science

Network Dive into details by clicking on the dots.

Projects 2012 2019

Obel-musikprofessoratprojektet

Knakkergaard, M., Grimshaw-Aagaard, M. N., Walther-Hansen, M., Garner, T. A., Kristensen, K. S. R., Brandt, U. E., Ringsager, K., Weinel, J. R. & Christensen, J.

01/02/201201/02/2019

Project: Research

Research Output 1991 2021

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., Fritsch, M. (ed.) & Summers, T. (ed.), 2021, (Submitted) The Cambridge Companion to Video Game Music. Cambridge: Cambridge University Press

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, (Accepted/In press) The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (eds.). Oxford University Press

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N. & Filimowicz, M. (ed.), 2019, (Accepted/In press) Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Routledge

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

computer game
human being
experience

Sonic Virtuality, Environment, and Presence

Grimshaw, M., 2019, (Accepted/In press) Conference on the Virtual. Braga, J. (ed.). Springer

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient

Sound at the Edge of Perception: The Aural Minutiae of Sand and other Worldly Murmurings

Street, S. & Grimshaw-Aagaard, M. N. (ed.), 2019, Palgrave Macmillan. 138 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Aural
Names
Phoneme
Kingdom

Prizes

Best Paper Award of Audio Mostly 2016

Mads Walther-Hansen (Recipient) & Mark Nicholas Grimshaw-Aagaard (Recipient), 2016

Prize: Prizes, scholarships, distinctions

Activities 2012 2019

11th Art of Record Production Conference

Mark Nicholas Grimshaw-Aagaard (Organizer)
25 Nov 201627 Nov 2016

Activity: Attending an eventConference organisation or participation

17th Nordic Musicological Congress

Mark Nicholas Grimshaw-Aagaard (Organizer)
11 Aug 201514 Aug 2015

Activity: Attending an eventConference organisation or participation

9th Audio Mostly Conference

Mark Nicholas Grimshaw-Aagaard (Organizer)
1 Oct 20143 Oct 2014

Activity: Attending an eventConference organisation or participation

Acoustic Ecology of Video Games

Mark Nicholas Grimshaw-Aagaard (Lecturer)
2 Dec 2014

Activity: Talks and presentationsGuest lecturers

Audio Mostly PhD Symposium

Mark Nicholas Grimshaw-Aagaard (Organizer)
1 Oct 20143 Oct 2014

Activity: Attending an eventConference organisation or participation

Press / Media

Fem spørgsmål til professoren

Mark Nicholas Grimshaw-Aagaard

04/09/2015

1 item of media coverage

Press/Media: Press / Media