• Musikkens Plads 1, 479

    9000 Aalborg

    Denmark

1991 …2021
If you made any changes in Pure these will be visible here soon.

Personal profile

PhD Supervision

Louisa Yong (PhD - University of Salford): A Web-Based Audio Synthesis Resource: A Case Study in Manchester and Salford, 1997–2001

PhD Supervision

Ian Dobie (PhD - University of Salford): The Impact of New Technologies and the Internet on the Music Industry, 1997–2001

PhD Supervision

Angela Tinwell (PhD - University of Bolton): Traversing the valley? User response to the uncanny for aspects of facial animation and speech for a virtual character, 2009-2012

PhD Supervision

Rob Campbell (PhD - University of Bolton): Investigating the combined use of relational agents and attitude change in user acceptance, 2010-2012

PhD Supervision

Mat Dalgleish (PhD - University of Wolverhampton): Continually unfamiliar: Bringing expressiveness and surprise to musical performance with generative musical artefacts, 2008-2012

PhD Supervision

Tom Garner (PhD - Aalborg University): Game Sound from Behind the Sofa: An Exploration into the Fear Potential of Sound & Psychophysiological Approaches to Audio-centric, Adaptive Gameplay, 2010-2013

PhD Supervision

Kristian S. Ross Kristensen (PhD - Aalborg University): Musical Wormhole: Between the Infinity of the Universe and the Limitations of Computer Game Media, 2015-2017

PhD Supervision

Hans-Peter Gasselseder (PhD - Aalborg University): Re-dramatising the Game Orchestra: Dynamic Music between Minds and Worlds in Video Games, 2014–

PhD Supervision

Costantino Oliva. (PhD - University of Malta): Digital Games Soundscapes, 2014–

Education/Academic qualification

Computer Game Sound, PhD, University of Waikato

… → 2007

Music Technology, MSc, University of York

… → 1990

Music, BMus(Hons), University of Natal

… → 1988

Keywords

  • Music
  • Sound
  • Sonification
  • Virtual Research Environments
  • Computer Games

Fingerprint The fingerprint consists of automatically generated concepts related to the associated persons. It is updated automatically, when new content is added.

  • 6 Similar Profiles
Acoustic waves Engineering & Materials Science
computer game Social Sciences
Information systems Engineering & Materials Science
Computer games Engineering & Materials Science
Biometrics Engineering & Materials Science
human being Social Sciences
acoustics Social Sciences
Electromyography Engineering & Materials Science

Network Dive into details by clicking on the dots.

Projects 2012 2019

Obel-musikprofessoratprojektet

Knakkergaard, M., Grimshaw-Aagaard, M. N., Walther-Hansen, M., Garner, T. A., Kristensen, K. S. R., Brandt, U. E., Ringsager, K., Weinel, J. R. & Christensen, J.

01/02/201201/02/2019

Project: Research

Research Output 1991 2021

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., Fritsch, M. (ed.) & Summers, T. (ed.), 2021, (Submitted) The Cambridge Companion to Video Game Music. Cambridge: Cambridge University Press

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, (Accepted/In press) The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (eds.). Oxford University Press

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N. & Filimowicz, M. (ed.), 2019, (Accepted/In press) Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Routledge

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

computer game
human being
experience

Sonic Virtuality, Environment, and Presence

Grimshaw, M., 2019, (Accepted/In press) Conference on the Virtual. Braga, J. (ed.). Springer

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient

Sound at the Edge of Perception: The Aural Minutiae of Sand and other Worldly Murmurings

Street, S. & Grimshaw-Aagaard, M. N. (ed.), 2019, Palgrave Macmillan. 138 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Aural
Names
Phoneme
Kingdom

Prizes

Best Paper Award of Audio Mostly 2016

Mads Walther-Hansen (Recipient) & Mark Nicholas Grimshaw-Aagaard (Recipient), 2016

Prize: Prizes, scholarships, distinctions

Activities 2012 2019

11th Art of Record Production Conference

Mark Nicholas Grimshaw-Aagaard (Organizer)
25 Nov 201627 Nov 2016

Activity: Attending an eventConference organisation or participation

17th Nordic Musicological Congress

Mark Nicholas Grimshaw-Aagaard (Organizer)
11 Aug 201514 Aug 2015

Activity: Attending an eventConference organisation or participation

9th Audio Mostly Conference

Mark Nicholas Grimshaw-Aagaard (Organizer)
1 Oct 20143 Oct 2014

Activity: Attending an eventConference organisation or participation

Acoustic Ecology of Video Games

Mark Nicholas Grimshaw-Aagaard (Lecturer)
2 Dec 2014

Activity: Talks and presentationsGuest lecturers

Audio Mostly PhD Symposium

Mark Nicholas Grimshaw-Aagaard (Organizer)
1 Oct 20143 Oct 2014

Activity: Attending an eventConference organisation or participation

Press / Media

P4 Morgen

Mark Nicholas Grimshaw-Aagaard

10/05/2019

1 media contribution

Press/Media: Press / Media

P4 Morgen

Mark Nicholas Grimshaw-Aagaard

09/05/2019

1 media contribution

Press/Media: Press / Media

Fem spørgsmål til professoren

Mark Nicholas Grimshaw-Aagaard

04/09/2015

1 item of media coverage

Press/Media: Press / Media