• Musikkens Plads 1, 479

    9000 Aalborg

    Denmark

1991 …2021
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Research Output 1991 2021

1991

Davide Riondino

Riondino, D. & Grimshaw, M. N., 1991

Research output: Non-textual formSound/Visual production (digital)Communication

Le radici e le ali

The Gang & Grimshaw, M. N., 1991

Research output: Non-textual formSound/Visual production (digital)Communication

1993

Dza Vadzimu

Grimshaw, M. N., 1993, In : Music File.

Research output: Contribution to journalJournal articleResearch

Dza Vadzimu

Grimshaw, M. N., 1993.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearch

Popular music and cultural identity in Zimbabwe

Grimshaw, M. N., 1993.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

1995

Remix!: Where's the Original?

Grimshaw, M. N., 1995, The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, Glasgow

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1996

Remix Technologies: Sound and Music

Grimshaw, M. N., 1996.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

1997

Ghost Music

Kopinski, J. & Grimshaw, M. N., 1997

Research output: Non-textual formSound/Visual production (digital)Communication

Ghost
Music
1998

Durban noise works & scraps

Bräuninger, J. & Grimshaw, M. N., 1998

Research output: Non-textual formSound/Visual production (digital)Communication

Trios plus: Vol. 1

Grimshaw, M. N., 1998

Research output: Non-textual formSound/Visual production (digital)Communication

1999

Boom Booom Net Radio

Grimshaw, M. N., Yong, L. & Dobie, I., 1999, In : International Journal of Urban Labour and Leisure. 1

Research output: Contribution to journalJournal articleResearchpeer-review

World Wide Web
Boom
Jargon
Broadcasters
Glossary
2002

Southern Cones: Music and technology out of Africa and South America

Grimshaw, M. N., 1 Dec 2002, In : Leonardo Music Journal. 10, p. 70 1 p.

Research output: Contribution to journalJournal articleResearchpeer-review

2003

(Approx. 500 articles -- from short to several pages)

Grimshaw, M. N., 2003, Gads Musikleksikon. Gravesen, F. & Knakkergaard, M. (eds.). Denmark: Gad, Vol. 1 + 2.

Research output: Contribution to book/anthology/report/conference proceedingEncyclopedia chapterResearchpeer-review

WIKINDX

Grimshaw, M. N., 2003

Research output: Non-textual formComputer programmeEducation

Internet
2007
270 Downloads (Pure)

A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines

Grimshaw, M. N. & Schott, G., 1 Sep 2007, In : International Journal of Computer Games Technology. 2008, p. 1-7 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
Acoustics
Engines
Ecology
Acoustic waves
16 Citations (Scopus)

Situating gaming as a sonic experience: The acoustic ecology of first person shooters

Grimshaw, M. N. & Schott, G., 1 Sep 2007, Situated Play. Digital Games Research Association (DiGRA)

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

First Person
Acoustics
Ecology
Gaming
Sound
18 Citations (Scopus)

Sound and immersion in the first-person shooter

Grimshaw, M. N., 1 Nov 2007, The 11th International Computer Games Conference. University of Wolverhampton, School of Computing and Information Technology

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound
Immersion
First Person
Players
Realism

The acoustic ecology of the First-Person Shooter

Grimshaw, M. N., 2007

Research output: Book/ReportPh.D. thesisResearch

Ecology
Acoustics
First Person
Players
Sound

The resonating spaces of First-Person Shooter games

Grimshaw, M. N., 1 Nov 2007, The 5th International Conference on Game Design and Technology, Game Design Technology. Game Design and Technology Workshop

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

acoustics
ecology
human being
2008
332 Downloads (Pure)

Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system

Grimshaw, M. N., 1 Nov 2008, Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 7 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

File
Self-organizing systems
Autopoiesis
Modeling
Ecology
Conceptual framework
30 Citations (Scopus)

Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

Grimshaw, M. N., Lindley, C. A. & Nacke, L., 1 Oct 2008, Audio Mostly. Interactive Institute, Sonic Studio

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Computer games
Acoustic waves
Electromyography
Electroencephalography
Electrocardiography
30 Citations (Scopus)

Sound and immersion in the first-person shooter

Grimshaw, M. N., 2008, In : International Journal of Intelligent Games & Simulation. 5, 1, p. 119-124 6 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Sound
Immersion
First Person
Players
Realism
2009
27 Citations (Scopus)
420 Downloads (Pure)

Bridging the Uncanny: An impossible traverse?

Tinwell, A. & Grimshaw, M. N., 1 Sep 2009, MindTrek: 13th International Academic Conference.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Realism
Empirical Evidence
Familiarity
Plot
Sophistication

Relational agents: A critical review

Campbell, R. H., Grimshaw, M. N. & Green, G., 2009, In : The Open Virtual Reality Journal. 1, p. 1-7 7 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Virtual worlds
Exploitation

Survival horror games - an uncanny modality

Tinwell, A. & Grimshaw, M. N., 1 Apr 2009.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

Acoustic waves
Synchronization
Experiments
11 Citations (Scopus)
940 Downloads (Pure)

The audio Uncanny Valley: Sound, fear and the horror game

Grimshaw, M. N., 2009, Audio Mostly 2009. p. 21-26 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
computer game
anxiety
film research
emotion
genre
2010
14 Citations (Scopus)
582 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 Sep 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments

A psychology based framework for cultivating and respecting user attitudes

Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Information systems
93 Citations (Scopus)
1335 Downloads (Pure)

Facial expression of emotion and perception of the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N., Abdel Nabi, D. & Williams, A., 1 Mar 2010, In : Computers in Human Behavior. 27, 2, p. 741-749 9 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
Facial Expression
Muscle
Emotions
Happiness
Communication
117 Citations (Scopus)

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

Nacke, L. E., Grimshaw, M. N. & Lindley, C. A., 1 Sep 2010, In : Interacting with Computers. 22, 5, p. 336-343 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Psychophysiology
Acoustic waves
Muscle

Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador

Translated title of the contribution: Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugadorGrimshaw, M. N., 2010, In : Comunicar. 34, p. 73-80 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

acoustics
Acoustic waves
Acoustics
ecology
Ecology
2624 Downloads (Pure)

Uncanny behaviour in survival horror games

Tinwell, A., Grimshaw, M. N. & Williams, A., 2010, In : Journal of Gaming & Virtual Worlds. 2, 1, p. 3-25 23 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
Acoustic waves
Experiments
2011
13 Citations (Scopus)
977 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 Sep 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, p. 31-38 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
ecology
climate
literature review
sound
2 Citations (Scopus)

Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2011, In : Lecture Notes in Computer Science. 6975, p. 557–566 10 p.

Research output: Contribution to journalConference article in JournalResearchpeer-review

First-Person Shooters: Immersion and Attention

Grimshaw, M. N., Charlton, J. P. & Jagger, R., 2011, In : Eludamos Journal of Computer Game Culture. 5, 1, p. 29-44 16 p.

Research output: Contribution to journalJournal articleResearchpeer-review

human being
computer game
experience

Game sound technology and player interaction: Concepts and developments

Grimshaw, M. N. (ed.), 2011, IGI global. 504 p.

Research output: Book/ReportAnthologyResearchpeer-review

Acoustic waves
Computer games
Machine design

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (ed.). Academic Conferences and Publishing International

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Player-game interaction through affective sound

Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (ed.). IGI global, p. 264-285 22 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

esthetics
methodology
music
sound
experiment

Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (eds.).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

24 Citations (Scopus)

The Uncanny wall

Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, In : International Journal of Arts and Technology. 4, 3, p. 326-341 16 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Empirical Evidence
Familiarity
Realism
Plot
Sophistication

Uncanny speech

Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (ed.). IGI global, p. 213-234 22 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Speech Sounds
Conceptual Framework
Facial Expression
Players
Likeness
2012
9 Citations (Scopus)

Sound and Player Immersion in Digital Games

Grimshaw, M. N., 2012, The Oxford Handbook of Sound Studies. Pinch, T. & Bijsterveld, K. (eds.). Oxford University Press, p. 347-366 (Oxford Handbooks).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)
271 Downloads (Pure)

The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some Thoughts on Implementation and a Research Agenda

Grimshaw, M. & Garner, T. A., Sep 2012, Proceedings of the 7th Audio Mostly Conference : A Conference on Interaction with Sound. Association for Computing Machinery, p. 9-15 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
knowledge
2013

Playing with Sound: The role of music and sound effects in gaming

Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (eds.). Oxford University Press, p. 289-314

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

3 Citations (Scopus)
629 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 Jul 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, p. 45-53 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Biometrics
Acoustic waves
Feedback
Electromyography
1 Citation (Scopus)
213 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (eds.). New York, NY, USA: Association for Computing Machinery, 6 p. 4

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
sound waves
emotions
hearing
positioning
604 Downloads (Pure)
Open Access
File
Adaptive systems
Physiology
Biometrics
Acoustic waves
Feedback
2014

Embodied Virtual Acoustic Ecologies of Computer Games

Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (eds.). Oxford University Press, p. 181-195

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 p. 2

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Sound
Imagining
Neuroscience
Hearing
Philosophy

Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound

Grimshaw, M. (ed.) & Walther-Hansen, M. (ed.), 1 Oct 2014, 219 p. Association for Computing Machinery.

Research output: Other contributionResearch