Research Output per year
Research Output 1991 2021
- 1 - 50 out of 85 results
- Publication Year, Title (ascending)
Davide Riondino
Riondino, D. & Grimshaw, M. N., 1991Research output: Non-textual form › Sound/Visual production (digital) › Communication
Le radici e le ali
The Gang & Grimshaw, M. N., 1991Research output: Non-textual form › Sound/Visual production (digital) › Communication
Dza Vadzimu
Grimshaw, M. N., 1993, In : Music File.Research output: Contribution to journal › Journal article › Research
Dza Vadzimu
Grimshaw, M. N., 1993.Research output: Contribution to conference without publisher/journal › Paper without publisher/journal › Research
Popular music and cultural identity in Zimbabwe
Grimshaw, M. N., 1993.Research output: Contribution to conference without publisher/journal › Paper without publisher/journal › Research › peer-review
Remix!: Where's the Original?
Grimshaw, M. N., 1995, The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, GlasgowResearch output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Remix Technologies: Sound and Music
Grimshaw, M. N., 1996.Research output: Contribution to conference without publisher/journal › Paper without publisher/journal › Research › peer-review
Ghost Music
Kopinski, J. & Grimshaw, M. N., 1997Research output: Non-textual form › Sound/Visual production (digital) › Communication
Durban noise works & scraps
Bräuninger, J. & Grimshaw, M. N., 1998Research output: Non-textual form › Sound/Visual production (digital) › Communication
Trios plus: Vol. 1
Grimshaw, M. N., 1998Research output: Non-textual form › Sound/Visual production (digital) › Communication
Boom Booom Net Radio
Grimshaw, M. N., Yong, L. & Dobie, I., 1999, In : International Journal of Urban Labour and Leisure. 1Research output: Contribution to journal › Journal article › Research › peer-review
Southern Cones: Music and technology out of Africa and South America
Grimshaw, M. N., 1 Dec 2002, In : Leonardo Music Journal. 10, p. 70 1 p.Research output: Contribution to journal › Journal article › Research › peer-review
(Approx. 500 articles -- from short to several pages)
Grimshaw, M. N., 2003, Gads Musikleksikon. Gravesen, F. & Knakkergaard, M. (eds.). Denmark: Gad, Vol. 1 + 2.Research output: Contribution to book/anthology/report/conference proceeding › Encyclopedia chapter › Research › peer-review
A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines
Grimshaw, M. N. & Schott, G., 1 Sep 2007, In : International Journal of Computer Games Technology. 2008, p. 1-7 8 p.Research output: Contribution to journal › Journal article › Research › peer-review
Situating gaming as a sonic experience: The acoustic ecology of first person shooters
Grimshaw, M. N. & Schott, G., 1 Sep 2007, Situated Play. Digital Games Research Association (DiGRA)Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Sound and immersion in the first-person shooter
Grimshaw, M. N., 1 Nov 2007, The 11th International Computer Games Conference. University of Wolverhampton, School of Computing and Information TechnologyResearch output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
The acoustic ecology of the First-Person Shooter
Grimshaw, M. N., 2007Research output: Book/Report › Ph.D. thesis › Research
The resonating spaces of First-Person Shooter games
Grimshaw, M. N., 1 Nov 2007, The 5th International Conference on Game Design and Technology, Game Design Technology. Game Design and Technology WorkshopResearch output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system
Grimshaw, M. N., 1 Nov 2008, Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 7 p.Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience
Grimshaw, M. N., Lindley, C. A. & Nacke, L., 1 Oct 2008, Audio Mostly. Interactive Institute, Sonic StudioResearch output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Sound and immersion in the first-person shooter
Grimshaw, M. N., 2008, In : International Journal of Intelligent Games & Simulation. 5, 1, p. 119-124 6 p.Research output: Contribution to journal › Journal article › Research › peer-review
Bridging the Uncanny: An impossible traverse?
Tinwell, A. & Grimshaw, M. N., 1 Sep 2009, MindTrek: 13th International Academic Conference.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Relational agents: A critical review
Campbell, R. H., Grimshaw, M. N. & Green, G., 2009, In : The Open Virtual Reality Journal. 1, p. 1-7 7 p.Research output: Contribution to journal › Journal article › Research › peer-review
Survival horror games - an uncanny modality
Tinwell, A. & Grimshaw, M. N., 1 Apr 2009.Research output: Contribution to conference without publisher/journal › Paper without publisher/journal › Research › peer-review
The audio Uncanny Valley: Sound, fear and the horror game
Grimshaw, M. N., 2009, Audio Mostly 2009. p. 21-26 7 p.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game
Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 Sep 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 p.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
A psychology based framework for cultivating and respecting user attitudes
Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic LibraryResearch output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
Tinwell, A., Grimshaw, M. N., Abdel Nabi, D. & Williams, A., 1 Mar 2010, In : Computers in Human Behavior. 27, 2, p. 741-749 9 p.Research output: Contribution to journal › Journal article › Research › peer-review
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
Nacke, L. E., Grimshaw, M. N. & Lindley, C. A., 1 Sep 2010, In : Interacting with Computers. 22, 5, p. 336-343 8 p.Research output: Contribution to journal › Journal article › Research › peer-review
Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador
Research output: Contribution to journal › Journal article › Research › peer-review
Uncanny behaviour in survival horror games
Tinwell, A., Grimshaw, M. N. & Williams, A., 2010, In : Journal of Gaming & Virtual Worlds. 2, 1, p. 3-25 23 p.Research output: Contribution to journal › Journal article › Research › peer-review
A climate of fear: considerations for designing a virtual acoustic ecology of fear
Garner, T. A. & Grimshaw, M. N., 1 Sep 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, p. 31-38 8 p.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters
Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2011, In : Lecture Notes in Computer Science. 6975, p. 557–566 10 p.Research output: Contribution to journal › Conference article in Journal › Research › peer-review
First-Person Shooters: Immersion and Attention
Grimshaw, M. N., Charlton, J. P. & Jagger, R., 2011, In : Eludamos Journal of Computer Game Culture. 5, 1, p. 29-44 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
Game sound technology and player interaction: Concepts and developments
Grimshaw, M. N. (ed.), 2011, IGI global. 504 p.Research output: Book/Report › Anthology › Research › peer-review
Inciting advanced levels of practitioner reflection through progressive graphic elicitation
Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (ed.). Academic Conferences and Publishing InternationalResearch output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Player-game interaction through affective sound
Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (ed.). IGI global, p. 264-285 22 p.Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Social Objects: A framework for social interactions between videogame characters
Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (eds.).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
The Uncanny wall
Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, In : International Journal of Arts and Technology. 4, 3, p. 326-341 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
Uncanny speech
Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (ed.). IGI global, p. 213-234 22 p.Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Sound and Player Immersion in Digital Games
Grimshaw, M. N., 2012, The Oxford Handbook of Sound Studies. Pinch, T. & Bijsterveld, K. (eds.). Oxford University Press, p. 347-366 (Oxford Handbooks).Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some Thoughts on Implementation and a Research Agenda
Grimshaw, M. & Garner, T. A., Sep 2012, Proceedings of the 7th Audio Mostly Conference : A Conference on Interaction with Sound. Association for Computing Machinery, p. 9-15 7 p.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Playing with Sound: The role of music and sound effects in gaming
Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (eds.). Oxford University Press, p. 289-314Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay
Garner, T. A. & Grimshaw, M., 22 Jul 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, p. 45-53 9 p.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Sonosemantics
Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (eds.). New York, NY, USA: Association for Computing Machinery, 6 p. 4Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
The Physiology of Fear and Sound: Working with Biometrics toward Automated Emotion Recognition in Adaptive Gaming Systems
Garner, T. A. & Grimshaw, M., 2013, In : IADIS International Journal on WWW/Internet. 11, 2, p. 77-91Research output: Contribution to journal › Journal article › Research › peer-review
Embodied Virtual Acoustic Ecologies of Computer Games
Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (eds.). Oxford University Press, p. 181-195Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Imagining Sound
Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 p. 2Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound
Grimshaw, M. (ed.) & Walther-Hansen, M. (ed.), 1 Oct 2014, 219 p. Association for Computing Machinery.Research output: Other contribution › Research