• Musikkens Plads 1, 479

    9000 Aalborg

    Denmark

1991 …2021
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Research Output 1991 2021

(Approx. 500 articles -- from short to several pages)

Grimshaw, M. N., 2003, Gads Musikleksikon. Gravesen, F. & Knakkergaard, M. (eds.). Denmark: Gad, Vol. 1 + 2.

Research output: Contribution to book/anthology/report/conference proceedingEncyclopedia chapterResearchpeer-review

136 Downloads (Pure)

A brief argument for, and summary of, the concept of Sonic Virtuality

Grimshaw, M., 2015, In : Dansk Musikforskning Online. 2015, Special Edition, p. 81-98 18 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
Summary
Virtuality
Sound
Waves
Anomaly
13 Citations (Scopus)
978 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 Sep 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, p. 31-38 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
ecology
climate
literature review
sound
270 Downloads (Pure)

A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines

Grimshaw, M. N. & Schott, G., 1 Sep 2007, In : International Journal of Computer Games Technology. 2008, p. 1-7 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
Acoustics
Engines
Ecology
Acoustic waves

Afrofuturism and Black Sound Studies: Culture, Technology, and Things to Come

Steinskog, E. & Grimshaw-Aagaard, M. N. (ed.), 2018, Palgrave Macmillan. 235 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

14 Citations (Scopus)
583 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 Sep 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments

A psychology based framework for cultivating and respecting user attitudes

Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Information systems

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., 2021, (Submitted) The Cambridge Companion to Video Game Music. Fritsch, M. & Summers, T. (eds.). Cambridge: Cambridge University Press

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

333 Downloads (Pure)

Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system

Grimshaw, M. N., 1 Nov 2008, Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 7 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

File
Self-organizing systems
Autopoiesis
Modeling
Ecology
Conceptual framework
2 Citations (Scopus)

Being in a Virtual World: Presence, Environment, Salience, Sound

Walther-Hansen, M. & Grimshaw, M., 2016, Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, p. 77-84 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

metaphor

Boom Booom Net Radio

Grimshaw, M. N., Yong, L. & Dobie, I., 1999, In : International Journal of Urban Labour and Leisure. 1

Research output: Contribution to journalJournal articleResearchpeer-review

World Wide Web
Boom
Jargon
Broadcasters
Glossary
27 Citations (Scopus)
421 Downloads (Pure)

Bridging the Uncanny: An impossible traverse?

Tinwell, A. & Grimshaw, M. N., 1 Sep 2009, MindTrek: 13th International Academic Conference.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Realism
Empirical Evidence
Familiarity
Plot
Sophistication

Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering

Grimshaw, M., 2016, Sound as Popular Culture: A Research Companion. Papenburg, J. G. & Schulze, H. (eds.). MIT Press, p. 325-333 8 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Danish Musicology Online: Særnummer om 17. Nordiske Musikforskerkongres

Grimshaw, M. (ed.) & Pedersen, P. K. (ed.), 25 Oct 2016, Danish Musicology Online. 239 p.

Research output: Book/ReportAnthologyResearchpeer-review

Open Access

Davide Riondino

Riondino, D. & Grimshaw, M. N., 1991

Research output: Non-textual formSound/Visual production (digital)Communication

Durban noise works & scraps

Bräuninger, J. & Grimshaw, M. N., 1998

Research output: Non-textual formSound/Visual production (digital)Communication

Dza Vadzimu

Grimshaw, M. N., 1993, In : Music File.

Research output: Contribution to journalJournal articleResearch

Dza Vadzimu

Grimshaw, M. N., 1993.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearch

Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future

Garner, T. A. & Grimshaw-Aagaard, M. N. (ed.), 2018, Palgrave Macmillan. 377 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

2 Citations (Scopus)

Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2011, In : Lecture Notes in Computer Science. 6975, p. 557–566 10 p.

Research output: Contribution to journalConference article in JournalResearchpeer-review

Embodied Virtual Acoustic Ecologies of Computer Games

Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (eds.). Oxford University Press, p. 181-195

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)
240 Downloads (Pure)

Enochs of the modern workplace: The behaviours by which end users intentionally resist information system implementations

Campbell, R. H. & Grimshaw, M., Mar 2015, In : Journal of Systems and Information Technology. 17, 1, p. 35-53

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
Information systems
Taxonomies
93 Citations (Scopus)
1338 Downloads (Pure)

Facial expression of emotion and perception of the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N., Abdel Nabi, D. & Williams, A., 1 Mar 2010, In : Computers in Human Behavior. 27, 2, p. 741-749 9 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
Facial Expression
Muscle
Emotions
Happiness
Communication

First-Person Shooters: Immersion and Attention

Grimshaw, M. N., Charlton, J. P. & Jagger, R., 2011, In : Eludamos Journal of Computer Game Culture. 5, 1, p. 29-44 16 p.

Research output: Contribution to journalJournal articleResearchpeer-review

human being
computer game
experience

Game sound technology and player interaction: Concepts and developments

Grimshaw, M. N. (ed.), 2011, IGI global. 504 p.

Research output: Book/ReportAnthologyResearchpeer-review

Acoustic waves
Computer games
Machine design

Ghost Music

Kopinski, J. & Grimshaw, M. N., 1997

Research output: Non-textual formSound/Visual production (digital)Communication

Ghost
Music
1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 p. 2

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Sound
Imagining
Neuroscience
Hearing
Philosophy

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (ed.). Academic Conferences and Publishing International

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Le radici e le ali

The Gang & Grimshaw, M. N., 1991

Research output: Non-textual formSound/Visual production (digital)Communication

117 Citations (Scopus)

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

Nacke, L. E., Grimshaw, M. N. & Lindley, C. A., 1 Sep 2010, In : Interacting with Computers. 22, 5, p. 336-343 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Psychophysiology
Acoustic waves
Muscle

Onomatopoeia and Relevance: Communication of Impressions via Sound

Sasamoto, R. & Grimshaw-Aagaard, M. N. (ed.), 2020, Palgrave Macmillan. 257 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Communication
Onomatopoeia
Philosophy of Language
Asia

Player-game interaction through affective sound

Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (ed.). IGI global, p. 264-285 22 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

esthetics
methodology
music
sound
experiment

Playing with Sound: The role of music and sound effects in gaming

Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (eds.). Oxford University Press, p. 289-314

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Popular music and cultural identity in Zimbabwe

Grimshaw, M. N., 1993.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

Preface

Pedersen, P. K. & Grimshaw, M., 25 Oct 2016, In : Danish Musicology Online. Særnummer 2016, p. 3-6 4 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (eds.). Oxford University Press, Vol. 1. p. 669–681

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound
Actual World
Virtual Worlds
Apartment
Computer Games

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N., 2019, Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Filimowicz, M. (ed.). New York, USA: Routledge, 17 p. (Foundations in Sound Design).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

computer game
human being
experience
3 Citations (Scopus)

Presence through sound

Grimshaw, M., 2017, Body, Sound and Space in Music and Beyond: Multimodal Explorations. Wöllner, C. (ed.). Routledge, p. 279-298 (SEMPRE Studies in The Psychology of Music).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound

Grimshaw, M. (ed.) & Walther-Hansen, M. (ed.), 1 Oct 2014, 219 p. Association for Computing Machinery.

Research output: Other contributionResearch

3 Citations (Scopus)
629 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 Jul 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, p. 45-53 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Biometrics
Acoustic waves
Feedback
Electromyography

Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador

Translated title of the contribution: Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugadorGrimshaw, M. N., 2010, In : Comunicar. 34, p. 73-80 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

acoustics
Acoustic waves
Acoustics
ecology
Ecology

Relational agents: A critical review

Campbell, R. H., Grimshaw, M. N. & Green, G., 2009, In : The Open Virtual Reality Journal. 1, p. 1-7 7 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Virtual worlds
Exploitation

Remix!: Where's the Original?

Grimshaw, M. N., 1995, The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, Glasgow

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Remix Technologies: Sound and Music

Grimshaw, M. N., 1996.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

16 Citations (Scopus)

Situating gaming as a sonic experience: The acoustic ecology of first person shooters

Grimshaw, M. N. & Schott, G., 1 Sep 2007, Situated Play. Digital Games Research Association (DiGRA)

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

First Person
Acoustics
Ecology
Gaming
Sound

Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (eds.).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Sonic Virtuality: Understanding Audio in a Virtual World

Garner, T. A. & Grimshaw, M., 2014, The Oxford Handbook of Virtuality. Grimshaw, M. (ed.). Oxford University Press, p. 364-377

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sonic Virtuality: Sound as Emergent Perception

Grimshaw, M. & Garner, T. A., 2015, Oxford University Press. 248 p.

Research output: Book/ReportBookResearchpeer-review

Sonic Virtuality, Environment, and Presence

Grimshaw-Aagaard, M., 2019, Conceiving Virtuality: From Art to Technology. Braga, J. (ed.). 1 ed. Springer Nature, Vol. 11. 13 p. (Numanities - Arts and Humanities in Progress; No. 1, Vol. 11).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient
1 Citation (Scopus)
214 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (eds.). New York, NY, USA: Association for Computing Machinery, 6 p. 4

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
sound waves
emotions
hearing
positioning