• Musikkens Plads 1, 479

    9000 Aalborg

    Denmark

1991 …2021
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Research Output 1991 2021

Anthology

Danish Musicology Online: Særnummer om 17. Nordiske Musikforskerkongres

Grimshaw, M. (ed.) & Pedersen, P. K. (ed.), 25 Oct 2016, Danish Musicology Online. 239 p.

Research output: Book/ReportAnthologyResearchpeer-review

Open Access

Game sound technology and player interaction: Concepts and developments

Grimshaw, M. N. (ed.), 2011, IGI global. 504 p.

Research output: Book/ReportAnthologyResearchpeer-review

Acoustic waves
Computer games
Machine design
Sound
Handbook
Improvisation
Therapy
Neurology
Sound
Handbook
Aesthetics
Psychology
Improvisation

The Oxford Handbook of Virtuality

Grimshaw, M. (ed.), 2014, Oxford University Press. 792 p.

Research output: Book/ReportAnthologyResearchpeer-review

Article in proceeding
13 Citations (Scopus)
977 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 Sep 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, p. 31-38 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
ecology
climate
literature review
sound
14 Citations (Scopus)
582 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 Sep 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments

A psychology based framework for cultivating and respecting user attitudes

Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Information systems
2 Citations (Scopus)

Being in a Virtual World: Presence, Environment, Salience, Sound

Walther-Hansen, M. & Grimshaw, M., 2016, Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, p. 77-84 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

metaphor
27 Citations (Scopus)
419 Downloads (Pure)

Bridging the Uncanny: An impossible traverse?

Tinwell, A. & Grimshaw, M. N., 1 Sep 2009, MindTrek: 13th International Academic Conference.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Realism
Empirical Evidence
Familiarity
Plot
Sophistication
1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 p. 2

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Sound
Imagining
Neuroscience
Hearing
Philosophy

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (ed.). Academic Conferences and Publishing International

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)
629 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 Jul 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, p. 45-53 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Biometrics
Acoustic waves
Feedback
Electromyography

Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (eds.).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Sonic Virtuality, Environment, and Presence

Grimshaw-Aagaard, M., 2019, Conceiving Virtuality: From Art to Technology. Braga, J. (ed.). 1 ed. Springer Nature, Vol. 11. 13 p. (Numanities - Arts and Humanities in Progress; No. 1, Vol. 11).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient
1 Citation (Scopus)
213 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (eds.). New York, NY, USA: Association for Computing Machinery, 6 p. 4

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
sound waves
emotions
hearing
positioning

Sound and the Feeling of Presence

Grimshaw-Aagaard, M. N., Jul 2019, Proceedings of EVA London 2019 (EVA 2019): Electronic Visualisation and the Arts . p. 342–343

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

11 Citations (Scopus)
940 Downloads (Pure)

The audio Uncanny Valley: Sound, fear and the horror game

Grimshaw, M. N., 2009, Audio Mostly 2009. p. 21-26 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
computer game
anxiety
film research
emotion
genre
3 Citations (Scopus)

The Sound of the Smell of My Shoes

Grimshaw, M. & Walther-Hansen, M., 2015, AM'15 Proceedings of the Audio Mostly 2015 on Interaction With Sound. Association for Computing Machinery, 8 p. 18

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

computer game
realism
experience
poverty
1 Citation (Scopus)
271 Downloads (Pure)

The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some Thoughts on Implementation and a Research Agenda

Grimshaw, M. & Garner, T. A., Sep 2012, Proceedings of the 7th Audio Mostly Conference : A Conference on Interaction with Sound. Association for Computing Machinery, p. 9-15 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
knowledge
Book

Afrofuturism and Black Sound Studies: Culture, Technology, and Things to Come

Steinskog, E. & Grimshaw-Aagaard, M. N. (ed.), 2018, Palgrave Macmillan. 235 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future

Garner, T. A. & Grimshaw-Aagaard, M. N. (ed.), 2018, Palgrave Macmillan. 377 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Onomatopoeia and Relevance: Communication of Impressions via Sound

Sasamoto, R. & Grimshaw-Aagaard, M. N. (ed.), 2020, Palgrave Macmillan. 257 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Communication
Onomatopoeia
Philosophy of Language
Asia

Sonic Virtuality: Sound as Emergent Perception

Grimshaw, M. & Garner, T. A., 2015, Oxford University Press. 248 p.

Research output: Book/ReportBookResearchpeer-review

Sound and the Aesthetics of Play: A Musical Ontology of Constructed Emotions

Christensen, J. & Grimshaw-Aagaard, M. N. (ed.), 2018, Palgrave Macmillan. 150 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound at the Edge of Perception: The Aural Minutiae of Sand and other Worldly Murmurings

Street, S. & Grimshaw-Aagaard, M. N. (ed.), 2019, Palgrave Macmillan. 138 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Aural
Names
Phoneme
Kingdom

Sounding Bodies Sounding Worlds: An Exploration of Embodiments in Sound

Vallee, M. & Grimshaw-Aagaard, M. N. (ed.), 2020, Palgrave Macmillan. 220 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Embodiment
Sound
Computational
Birds
Invention

Sound Poetics

Street, S. & Grimshaw-Aagaard, M. N. (ed.), 2017, Palgrave Macmillan. 122 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Poetics
External World
Philosophy
Music

The Recording, Mixing, and Mastering Reference Handbook

Pedersen, K. & Grimshaw-Aagaard, M., 2019, Oxford University Press.

Research output: Book/ReportBookResearchpeer-review

The Sound inside the Silence: Travels in the Sonic Imagination

Street, S. & Grimshaw-Aagaard, M. N. (ed.), 2019, Palgrave Macmillan. 234 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Book chapter

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., 2021, (Submitted) The Cambridge Companion to Video Game Music. Fritsch, M. & Summers, T. (eds.). Cambridge: Cambridge University Press

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

331 Downloads (Pure)

Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system

Grimshaw, M. N., 1 Nov 2008, Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 7 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

File
Self-organizing systems
Autopoiesis
Modeling
Ecology
Conceptual framework

Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering

Grimshaw, M., 2016, Sound as Popular Culture: A Research Companion. Papenburg, J. G. & Schulze, H. (eds.). MIT Press, p. 325-333 8 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Embodied Virtual Acoustic Ecologies of Computer Games

Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (eds.). Oxford University Press, p. 181-195

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Player-game interaction through affective sound

Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (ed.). IGI global, p. 264-285 22 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

esthetics
methodology
music
sound
experiment

Playing with Sound: The role of music and sound effects in gaming

Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (eds.). Oxford University Press, p. 289-314

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (eds.). Oxford University Press, Vol. 1. p. 669–681

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound
Actual World
Virtual Worlds
Apartment
Computer Games

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N., 2019, Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Filimowicz, M. (ed.). New York, USA: Routledge, 17 p. (Foundations in Sound Design).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

computer game
human being
experience
3 Citations (Scopus)

Presence through sound

Grimshaw, M., 2017, Body, Sound and Space in Music and Beyond: Multimodal Explorations. Wöllner, C. (ed.). Routledge, p. 279-298 (SEMPRE Studies in The Psychology of Music).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Remix!: Where's the Original?

Grimshaw, M. N., 1995, The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, Glasgow

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

16 Citations (Scopus)

Situating gaming as a sonic experience: The acoustic ecology of first person shooters

Grimshaw, M. N. & Schott, G., 1 Sep 2007, Situated Play. Digital Games Research Association (DiGRA)

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

First Person
Acoustics
Ecology
Gaming
Sound

Sonic Virtuality: Understanding Audio in a Virtual World

Garner, T. A. & Grimshaw, M., 2014, The Oxford Handbook of Virtuality. Grimshaw, M. (ed.). Oxford University Press, p. 364-377

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound

Grimshaw, M., 2014, The Routledge Companion to Video Game Studies. J.P. Wolf, M. & Perron, B. (eds.). Routledge, p. 117-124

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

18 Citations (Scopus)

Sound and immersion in the first-person shooter

Grimshaw, M. N., 1 Nov 2007, The 11th International Computer Games Conference. University of Wolverhampton, School of Computing and Information Technology

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound
Immersion
First Person
Players
Realism
30 Citations (Scopus)

Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

Grimshaw, M. N., Lindley, C. A. & Nacke, L., 1 Oct 2008, Audio Mostly. Interactive Institute, Sonic Studio

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Computer games
Acoustic waves
Electromyography
Electroencephalography
Electrocardiography
9 Citations (Scopus)

Sound and Player Immersion in Digital Games

Grimshaw, M. N., 2012, The Oxford Handbook of Sound Studies. Pinch, T. & Bijsterveld, K. (eds.). Oxford University Press, p. 347-366 (Oxford Handbooks).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

The Necessity of Vagueness and Ambiguity to the Imagining of Sound

Grimshaw-Aagaard, M. N., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw-Aagaard, M., Walther-Hansen, M. & Knakkergaard, M. (eds.). New York: Oxford University Press, Vol. 1. p. 105–113

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

External World
Vagueness
Imagining
Sound
Imprecision

The Privatization of Sound Space

Grimshaw, M., 2017, The Routledge Companion to Sounding Art. Cobussen, M., Meelberg, V. & Truax, B. (eds.). Routledge, p. 463-472 (Routledge Music Companions).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

The resonating spaces of First-Person Shooter games

Grimshaw, M. N., 1 Nov 2007, The 5th International Conference on Game Design and Technology, Game Design Technology. Game Design and Technology Workshop

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

acoustics
ecology
human being

The Uncanny Valley and Nonverbal Communication in Virtual Characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2014, Non Verbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters. Tanenbaum, J., Seif el-Nasr, M. & Nixon, M. (eds.). Carnegie Mellon University Press, p. 325-341 17 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Communication
Human computer interaction
Animation
Experiments