• Musikkens Plads 1, 479

    9000 Aalborg

    Denmark

1991 …2021
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Research Output 1991 2021

2011

Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (eds.).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

24 Citations (Scopus)

The Uncanny wall

Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, In : International Journal of Arts and Technology. 4, 3, p. 326-341 16 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Empirical Evidence
Familiarity
Realism
Plot
Sophistication

Uncanny speech

Tinwell, A., Grimshaw, M. N. & Williams, A., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (ed.). IGI global, p. 213-234 22 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Speech Sounds
Conceptual Framework
Facial Expression
Players
Likeness
2010
14 Citations (Scopus)
581 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 Sep 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments

A psychology based framework for cultivating and respecting user attitudes

Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Information systems
92 Citations (Scopus)
1330 Downloads (Pure)

Facial expression of emotion and perception of the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N., Abdel Nabi, D. & Williams, A., 1 Mar 2010, In : Computers in Human Behavior. 27, 2, p. 741-749 9 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
Facial Expression
Muscle
Emotions
Happiness
Communication
117 Citations (Scopus)

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

Nacke, L. E., Grimshaw, M. N. & Lindley, C. A., 1 Sep 2010, In : Interacting with Computers. 22, 5, p. 336-343 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Psychophysiology
Acoustic waves
Muscle

Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador

Translated title of the contribution: Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugadorGrimshaw, M. N., 2010, In : Comunicar. 34, p. 73-80 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

acoustics
Acoustic waves
Acoustics
ecology
Ecology
2618 Downloads (Pure)

Uncanny behaviour in survival horror games

Tinwell, A., Grimshaw, M. N. & Williams, A., 2010, In : Journal of Gaming & Virtual Worlds. 2, 1, p. 3-25 23 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
Acoustic waves
Experiments
2009
27 Citations (Scopus)
418 Downloads (Pure)

Bridging the Uncanny: An impossible traverse?

Tinwell, A. & Grimshaw, M. N., 1 Sep 2009, MindTrek: 13th International Academic Conference.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Realism
Empirical Evidence
Familiarity
Plot
Sophistication

Relational agents: A critical review

Campbell, R. H., Grimshaw, M. N. & Green, G., 2009, In : The Open Virtual Reality Journal. 1, p. 1-7 7 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Virtual worlds
Exploitation

Survival horror games - an uncanny modality

Tinwell, A. & Grimshaw, M. N., 1 Apr 2009.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

Acoustic waves
Synchronization
Experiments
11 Citations (Scopus)
939 Downloads (Pure)

The audio Uncanny Valley: Sound, fear and the horror game

Grimshaw, M. N., 2009, Audio Mostly 2009. p. 21-26 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
computer game
anxiety
film research
emotion
genre
2008
330 Downloads (Pure)

Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system

Grimshaw, M. N., 1 Nov 2008, Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 7 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

File
Self-organizing systems
Autopoiesis
Modeling
Ecology
Conceptual framework
30 Citations (Scopus)

Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

Grimshaw, M. N., Lindley, C. A. & Nacke, L., 1 Oct 2008, Audio Mostly. Interactive Institute, Sonic Studio

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Computer games
Acoustic waves
Electromyography
Electroencephalography
Electrocardiography
30 Citations (Scopus)

Sound and immersion in the first-person shooter

Grimshaw, M. N., 2008, In : International Journal of Intelligent Games & Simulation. 5, 1, p. 119-124 6 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Sound
Immersion
First Person
Players
Realism
2007
267 Downloads (Pure)

A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines

Grimshaw, M. N. & Schott, G., 1 Sep 2007, In : International Journal of Computer Games Technology. 2008, p. 1-7 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

File
Acoustics
Engines
Ecology
Acoustic waves
16 Citations (Scopus)

Situating gaming as a sonic experience: The acoustic ecology of first person shooters

Grimshaw, M. N. & Schott, G., 1 Sep 2007, Situated Play. Digital Games Research Association (DiGRA)

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

First Person
Acoustics
Ecology
Gaming
Sound
18 Citations (Scopus)

Sound and immersion in the first-person shooter

Grimshaw, M. N., 1 Nov 2007, The 11th International Computer Games Conference. University of Wolverhampton, School of Computing and Information Technology

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound
Immersion
First Person
Players
Realism

The acoustic ecology of the First-Person Shooter

Grimshaw, M. N., 2007

Research output: Book/ReportPh.D. thesisResearch

Ecology
Acoustics
First Person
Players
Sound

The resonating spaces of First-Person Shooter games

Grimshaw, M. N., 1 Nov 2007, The 5th International Conference on Game Design and Technology, Game Design Technology. Game Design and Technology Workshop

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

acoustics
ecology
human being
2003

(Approx. 500 articles -- from short to several pages)

Grimshaw, M. N., 2003, Gads Musikleksikon. Gravesen, F. & Knakkergaard, M. (eds.). Denmark: Gad, Vol. 1 + 2.

Research output: Contribution to book/anthology/report/conference proceedingEncyclopedia chapterResearchpeer-review

WIKINDX

Grimshaw, M. N., 2003

Research output: Non-textual formComputer programmeEducation

Internet
2002

Southern Cones: Music and technology out of Africa and South America

Grimshaw, M. N., 1 Dec 2002, In : Leonardo Music Journal. 10, p. 70 1 p.

Research output: Contribution to journalJournal articleResearchpeer-review

1999

Boom Booom Net Radio

Grimshaw, M. N., Yong, L. & Dobie, I., 1999, In : International Journal of Urban Labour and Leisure. 1

Research output: Contribution to journalJournal articleResearchpeer-review

World Wide Web
Boom
Jargon
Broadcasters
Glossary
1998

Durban noise works & scraps

Bräuninger, J. & Grimshaw, M. N., 1998

Research output: Non-textual formSound/Visual production (digital)Communication

Trios plus: Vol. 1

Grimshaw, M. N., 1998

Research output: Non-textual formSound/Visual production (digital)Communication

1997

Ghost Music

Kopinski, J. & Grimshaw, M. N., 1997

Research output: Non-textual formSound/Visual production (digital)Communication

Ghost
Music
1996

Remix Technologies: Sound and Music

Grimshaw, M. N., 1996.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

1995

Remix!: Where's the Original?

Grimshaw, M. N., 1995, The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, Glasgow

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1993

Dza Vadzimu

Grimshaw, M. N., 1993, In : Music File.

Research output: Contribution to journalJournal articleResearch

Dza Vadzimu

Grimshaw, M. N., 1993.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearch

Popular music and cultural identity in Zimbabwe

Grimshaw, M. N., 1993.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

1991

Davide Riondino

Riondino, D. & Grimshaw, M. N., 1991

Research output: Non-textual formSound/Visual production (digital)Communication

Le radici e le ali

The Gang & Grimshaw, M. N., 1991

Research output: Non-textual formSound/Visual production (digital)Communication