• Musikkens Plads 1, 479

    9000 Aalborg

    Denmark

1991 …2021
If you made any changes in Pure these will be visible here soon.

Research Output 1991 2021

Filter
Article in proceeding
2019

Sonic Virtuality, Environment, and Presence

Grimshaw-Aagaard, M., 2019, Conceiving Virtuality: From Art to Technology. Braga, J. (ed.). 1 ed. Springer Nature, Vol. 11. 13 p. (Numanities - Arts and Humanities in Progress; No. 1, Vol. 11).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient

Sound and the Feeling of Presence

Grimshaw-Aagaard, M. N., Jul 2019, Proceedings of EVA London 2019 (EVA 2019): Electronic Visualisation and the Arts . p. 342–343

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2016
2 Citations (Scopus)

Being in a Virtual World: Presence, Environment, Salience, Sound

Walther-Hansen, M. & Grimshaw, M., 2016, Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, p. 77-84 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

metaphor
2015
3 Citations (Scopus)

The Sound of the Smell of My Shoes

Grimshaw, M. & Walther-Hansen, M., 2015, AM'15 Proceedings of the Audio Mostly 2015 on Interaction With Sound. Association for Computing Machinery, 8 p. 18

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

computer game
realism
experience
poverty
2014
1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 p. 2

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Sound
Imagining
Neuroscience
Hearing
Philosophy
2013
3 Citations (Scopus)
629 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 Jul 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, p. 45-53 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Biometrics
Acoustic waves
Feedback
Electromyography
1 Citation (Scopus)
213 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (eds.). New York, NY, USA: Association for Computing Machinery, 6 p. 4

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
sound waves
emotions
hearing
positioning
2012
1 Citation (Scopus)
271 Downloads (Pure)

The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some Thoughts on Implementation and a Research Agenda

Grimshaw, M. & Garner, T. A., Sep 2012, Proceedings of the 7th Audio Mostly Conference : A Conference on Interaction with Sound. Association for Computing Machinery, p. 9-15 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
knowledge
2011
13 Citations (Scopus)
977 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 Sep 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, p. 31-38 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
ecology
climate
literature review
sound

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (ed.). Academic Conferences and Publishing International

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (eds.).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2010
14 Citations (Scopus)
581 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 Sep 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments

A psychology based framework for cultivating and respecting user attitudes

Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Information systems
2009
27 Citations (Scopus)
418 Downloads (Pure)

Bridging the Uncanny: An impossible traverse?

Tinwell, A. & Grimshaw, M. N., 1 Sep 2009, MindTrek: 13th International Academic Conference.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Realism
Empirical Evidence
Familiarity
Plot
Sophistication
11 Citations (Scopus)
939 Downloads (Pure)

The audio Uncanny Valley: Sound, fear and the horror game

Grimshaw, M. N., 2009, Audio Mostly 2009. p. 21-26 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
computer game
anxiety
film research
emotion
genre