Projects per year
Fingerprint
- 1 Similar Profiles
Network
-
GBL21: Game-Based Learning in the 21st Century
Hanghøj, T., Ejsing-Duun, S., Kure Kattenhøj, M. & Jensen, E. O.
01/12/2017 → 01/12/2022
Project: Research
-
Sæt skolen i spil
Hanghøj, T., Henningsen, B. S., Misfeldt, M., Lieberoth, A. & Jensen, E. O.
01/03/2015 → 01/07/2017
Project: Research
-
Computerspil i matematik
Jensen, E. O., Hanghøj, T. & Kjellow, T. N., 2021, Sæt skolen i spil: Brug af computerspil og gamification i undervisningen. Hanghøj, T., Kjellow, T. N., Møller, L. D., Henningsen, B. & E. O. J. (eds.). Aalborg Universitetsforlag, p. 179-221Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
-
Sæt skolen i spil: Brug af computerspil og gamification i undervisningen
Hanghøj, T., Kjellow, T. N., Melgaard, S., Møller, L. D., Henningsen, B. & Jensen, E. O., 2021, Aalborg Universitetsforlag. 336 p.Research output: Book/Report › Book › Research › peer-review
-
Exploring the Dialogic Space of a game Elicitation Interview with Fifth Grade math Students
Jensen, E. O. & Andreasen, L. B., Sep 2020, Proceedings of the 14th International Conference on Game Based Learning ECGBL 2020. Academic Conferences and Publishing International, p. 268-276 9 p. (Academic Bookshop Proceedings Series).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
-
What’s the math in Minecraft? A Design‑Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains
Jensen, E. O. & Hanghøj, T., Jul 2020, In: Electronic Journal of E-Learning. 18, 3, p. 261-274 14 p.Research output: Contribution to journal › Journal article › Research › peer-review
Open Access2 Citations (Scopus) -
Math in Minecraft: Changes in Students’ Mathematical Identities When Overcoming In-Game Challenges
Jensen, E. O. & Hanghøj, T., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Academic Conferences and Publishing International, p. 355-362 8 p. (Proceedings of the European Conference on Games-based Learning).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
File1 Citation (Scopus)107 Downloads (Pure)