Photo of George Palamas
  • A.C. Meyers Vænge 15, A, 4-012

    2450 København SV

    Denmark

20182021
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  • 4 Similar Profiles
virtual reality Physics & Astronomy
Computer graphics Engineering & Materials Science
learning method Social Sciences
hearing Physics & Astronomy
user interface Social Sciences
Navigation Engineering & Materials Science
disability Social Sciences
Controllers Engineering & Materials Science

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Projects 2018 2021

Research Output 2018 2019

  • 6 Article in proceeding

A Tangible Constructivist AR learning Method for Children with Mild to Moderate Intellectual Disability

Černý, F., Triantafyllidis, G. & Palamas, G., 2019, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, p. 514-519 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 265).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

learning method
user interface
disability
quantitative research
Teaching

Echolization. Seeing the Virtual World through Visualized Echos

Andreasen, A. & Palamas, G., 14 Feb 2019, (Accepted/In press) Echolization. Seeing the Virtual World through Visualized Echos. IEEE

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Navigation
Virtual reality
Visualization

Evolving Balancing Controllers for Biped Characters in Games

Carlsen, C. S. & Palamas, G., Jun 2019, Evolving Balancing Controllers for Biped Characters in Games. Springer

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Controllers
Derivatives
Genetic algorithms
Neural networks
Drag

Hearing with Eyes in Virtual Reality

Palamas, G. & Andreasen, A., 20 Feb 2019, (Accepted/In press) Hearing with Eyes in Virtual Reality. IEEE

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

virtual reality
hearing
navigation
acoustics
bats
2 Citations (Scopus)

Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art

Billeskov, J. A., Møller, T. N., Triantafyllidis, G. & Palamas, G., 2019, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Braga, Portugal: Springer, p. 111-120

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review