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Research Output 2012 2018

  • 13 Article in proceeding
  • 2 Book chapter
  • 2 Poster
  • 1 Ph.D. thesis
2018
11 Downloads (Pure)

Virtual Reality Exploration with Different Head-Related Transfer Functions

Sikström, E., Geronazzo, M., Kleimola, J., Avanzini, F., Götzen, A. D. & Serafin, S., Jul 2018, Proceedings of the 15th International Sound & Music Computing Conference (SMC2018). Cyprus: Sound and Music Computing Network, p. 85-92 8 p. (Proceedings of the Sound and Music Computing Conference).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
2017

The Self and Sound in VR A collection of studies investigating the experience and influence of interactive audio in relation to the user, in immersive virtual environments

Sikström, E., 2017, 128 p. (Ph.d.-serien for Det Tekniske Fakultet for IT og Design, Aalborg Universitet).

Research output: Book/ReportPh.D. thesisResearch

2016
1 Citation (Scopus)

Is this bridge safe? Evaluation of Audiovisual Cues for a Walk on a Small Bridge Over a Canyon

Sikström, E., Nilsson, N. C., Götzen, A. D. & Serafin, S., 2016, Proceedings of 2016 IEEE Virtual Reality. IEEE, p. 285-286

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Acoustic waves
Wooden bridges
Wood
Feedback
2 Citations (Scopus)

Shop 'til you hear it drop - Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket

Sikström, E., Høeg, E. R., Mangano, L., Nilsson, N. C., Götzen, A. D. & Serafin, S., 2016, Proceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology . Association for Computing Machinery, p. 355-356

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Virtual reality
Acoustic waves
Feedback
Experiments
2015

Avatar Weight Estimates based on Footstep Sounds in Three Presentation Formats

Sikström, E., Götzen, A. D. & Serafin, S., 2015, IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015. IEEE, 6 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Acoustic waves
Virtual reality
2 Citations (Scopus)

Self-Characterstics and Sound in Immersive Virtual Reality: Estimating Avatar Weight from Footstep Sounds

Sikström, E., Götzen, A. D. & Serafin, S., 2015. 2 p.

Research output: Contribution to conference without publisher/journalPosterResearchpeer-review

Open Access
Virtual reality
Acoustic waves
Feedback
Experiments

The Natural Interactive Walking Project and Emergence of Its Results in Research on Rhythmic Walking Interaction and the Role of Footsteps in Affecting Body Ownership

Maculewicz, J., Sikström, E. & Serafin, S., Feb 2015, European Project Space on Intelligent Systems, Pattern Recognition and Biomedical Systems . Fred, A. (ed.). Portugal: SCITEPRESS Digital Library, p. 3-24

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Open Access
Feedback
Gait analysis
5 Citations (Scopus)

Wings and Flying in Immersive VR - Controller Type, Sound Effects and Experienced Ownership and Agency

Sikström, E., Götzen, A. D. & Serafin, S., 2015. 2 p.

Research output: Contribution to conference without publisher/journalPosterResearchpeer-review

Acoustic waves
Controllers
Virtual reality
Feedback
Experiments
2014
5 Citations (Scopus)

Participatory amplitude level adjustment of gesture controlled upper body garment sound in immersive virtual reality

Sikström, E., Laursen, M. H., Pedersen, K. S., De Götzen, A. & Serafin, S., 2014, 136th Audio Engineering Society Convention 2014. Audio Engineering Society, p. 56-63 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

The Perception of Sound Movements as Expressive Gestures

Götzen, A. D., Sikström, E., Korsgaard, D., Serafin, S. & Grani, F., 2014, Sound, Music and Motion: 10th International Symposium, CMMR 2013, Marseille, France, October 15-18, 2013. Revised Selected Papers. Aramaki, M., Derrien, M., Kronland-Martinet, R. & Ystad, S. (eds.). Springer, p. 509-517 9 p. (Lecture Notes in Computer Science (LNCS), Vol. 8905).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Gesture
Sound
Expressive
Stimulus
Intentions
6 Citations (Scopus)

The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR

Sikström, E., Götzen, A. D. & Serafin, S., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound. Association for Computing Machinery, 6 p. 24

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Acoustic waves
Virtual reality
Experiments
2013
1 Citation (Scopus)

Auditory feedback to improve navigation in a maze game

Ørtoft Dahlstrøm, K., Gajhede, N., Jacobsen, S. K., Schwartz Skov Jakobsen, N. D., Lang, S., Linnet Rasmussen, M., Sikström, E. & Serafin, S., 2013, Proceedings of the AES International Conference. Audio Engineering Society, p. 24-27 4 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

12 Citations (Scopus)

Estimation of Detection Thresholds for Acoustic Based Redirected Walking Techniques

Serafin, S., Nilsson, N. C., Sikström, E., Götzen, A. D. & Nordahl, R., 2013, Proceedings IEEE Virtual Reality 2013. IEEE Press, p. 161-162 (I E E E Virtual Reality Annual International Symposium).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Perceived spatial positioning of self-footstep sounds in three surround sound speaker setups for immersive virtual reality

Sikström, E., Nilsson, N. C., Nordahl, R., Götzen, A. D. & Serafin, S., 22 Oct 2013, Proceedings of the 10th International Symposium on Computer Music Multidisciplinary Research (CMMR) : Sound, Music and Motion. Laboratoire de Mécanique et d'Acoustique (L.M.A.), p. 1004-1016 13 p. (L M A. Publications).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Loudspeakers
Virtual reality
Acoustic waves

Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context

Sikström, E., Nilsson, N. C., Nordahl, R. & Serafin, S., 6 Feb 2013, Audio Engineering Society Conference: 49th International Conference: Audio for Games. Audio Engineering Society.. Murphy, D. (ed.). Audio Engineering Society, 2-2

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearch

Virtual reality
Acoustic waves
Experiments
Acoustic devices
Display devices

Real, foley or synthetic? An evaluation of everyday walking sounds

Götzen, A. D., Sikström, E., Grani, F. & Serafin, S., 2013, Proceedings of SMC 2013: 10th Sound and Music Computing Conference. Bresin, R. (ed.). Logos Verlag Berlin, p. 487-492 6 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Acoustic waves
28 Citations (Scopus)

Tapping-In-Place: Increasing the Naturalness of Immersive Walking-In-Place Locomotion Through Novel Gestural Input

Nilsson, N. C., Serafin, S., Laursen, M. H., Pedersen, K. S., Sikström, E. & Nordahl, R., 2013, Proceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI): 3DUI 2013. IEEE, p. 31-38 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Feedback
Stairs
Virtual reality
Display devices
Acoustic waves
2012
7 Citations (Scopus)
439 Downloads (Pure)

Haptically Induced Illusory Self-motion and the Influence of Context of Motion

Nilsson, N. C., Nordahl, R., Sikström, E., Turchet, L. & Serafin, S., 2012, Eurohaptics 2012. Springer, Vol. 7282. p. 349-360 12 p. (Lecture Notes in Computer Science, Vol. 7282).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
Experiments
Elevators
Virtual reality