Keyphrases
Teaching Practice
25%
Teaching-learning
25%
Teachers as Designers
25%
Teaching Critical Thinking
25%
Design Research
25%
Student-centered Approach
25%
Support Teacher
25%
Technology Competence
25%
Low Socioeconomic Status
25%
Multilayer Implementation
25%
Social Health
25%
Practice Learning
25%
Learning Design
25%
Gulu
25%
Residential Area
25%
Development Interventions
25%
Design Practice
25%
Mobile Application
25%
Well-being
25%
Design Principles
25%
E-learning Activity
25%
COBIT
12%
Revans
12%
Complex Change
12%
Transformation Process
12%
Complexity Theory
12%
Multi-learning
12%
Usability Problems
8%
High Risk
8%
Social Relationships
8%
Exercise Activity
8%
Usability Evaluation
8%
Control Sets
8%
Health Professionals
8%
Conceptual Model
8%
Natural Settings
8%
Sustainable Finance
6%
IT Governance
6%
Co-creation Co-production
6%
Enterprise IT
6%
Knowledge Engagement
6%
Real-world Problem Solving
6%
Professional Inquiry
6%
Fixed Period
6%
Focal Attention
6%
Continuous Reforming
6%
Reflection Skills
6%
Technical Dimension
6%
Enterprise Information Technology
6%
Administrative Process
6%
Computer Science
Research Project
50%
Learning Process
37%
Information and Communication Technologies
25%
Problem-Based Learning
25%
Residential Area
25%
Participatory Method
25%
Financial Sector
25%
Knowledge Management System
25%
Small and Medium Enterprise
25%
Open Data
25%
Educational Sector
25%
Informal Sector
25%
External Stakeholder
25%
Higher Education Research
25%
Mobile App
25%
Ivory Tower
25%
Marginalized People
25%
Emerging Economy
25%
Interactive Mode
25%
Teaching and Learning
25%
Digitization
25%
Learning Approach
16%
collaborative design
12%
Information System
12%
Usability Problem
8%
Conceptual Model
8%
Usability Evaluation
8%
Health Professionals
8%
Social Relation
8%
Methodologies and Framework
6%
Business Practice
6%
Business Process
6%
Software Systems
6%
Knowledge-Sharing
6%
Technical Dimension
6%
System Developer
6%
Social Dimension
6%
Visual Representation
6%
Interactive Communication
6%
Shared Understanding
6%
Learning Culture
6%
Tacit Knowledge
6%
Training Activity
5%
Social Sciences
Problem-Based Learning
100%
Costa Rica
50%
Developing Countries
37%
Industrial Sector
31%
Culture of Work
29%
Critical Thinking
27%
Learning Paradigm
25%
Sustainable Urban Development
25%
Information and Communication Technologies
25%
Small and Medium-Sized Enterprise
25%
Teaching Practice
25%
Latin America
25%
e-Learning
25%
Wellbeing
25%
Uganda
25%
Informal Sector
12%
Dissemination of Knowledge
12%
Sustainable Development
12%
Co-Creation
12%
Inclusive Development
12%
Coproduction
12%
Indigenous Knowledge
12%
Complexity Theory
12%
Focus Group
6%
Action Research
6%
Information Science
6%
Research Project
6%
Interactive Communication
6%
Information Technology
6%
World Problems
6%
Denmark
6%
Company
6%
Enterprises
6%