Research Output per year
Mean square error Engineering & Materials Science
Learning systems Engineering & Materials Science
Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEMWulff-Jensen, A., Rant, N. N., Møller, T. N. & Billeskov, J. A., 1 Jan 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer, p. 85-94 10 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 229).
Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Mean square error