20172018
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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 12 Similar Profiles
Cameras Engineering & Materials Science
Computer graphics Engineering & Materials Science
Sports Engineering & Materials Science
Maximum likelihood Engineering & Materials Science
Classifiers Engineering & Materials Science
Experiments Engineering & Materials Science
Monitoring Engineering & Materials Science
Hot Temperature Engineering & Materials Science

Research Output 2017 2018

  • 2 Article in proceeding
116 Downloads (Pure)

Estimating the Number of Soccer Players using Simulation-based Occlusion Handling

Huda, N. U., Jensen, K. H., Gade, R. & Moeslund, T. B., 2018, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW). IEEE, p. 1937-1946

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
Cameras
Computer graphics
Sports
Maximum likelihood
Classifiers

Investigating the Effect of Scaffolding in Modern Game Design

Jensen, K. H. & Kraus, M., 2017, Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016 and First International Conference, DLI 2016. Springer, (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 196).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Experiments